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Substitution Parameters

Substitution parameters enable details from events to be embedded into commands that a mob schedules for execution. This allows mobs to tailor their reaction to accommodate the mob that caused it.

Available Parameters

Substitution Parameters are available for all parts of an event, although the parameters available depend upon the nature of the item being referenced.

The basic form of a substitution parameter is:

@xy

Where x determines the item being referenced and y determines the attribute of it being referenced.

The following items can be referenced:

x   Meaning
-   ----------------
g   global
d   random descriptive
f   fixed descriptive
a   actor
v   victim
o   observer
p   primary object
s   secondary object
t   text
n   number
r   room
        

The attributes that can be referenced depend upon the nature of the item:

y   Character        Object          Text        Number    Room       Global     Desc        FDesc
-   -----------      ----------      ------      ------    -------    ------     ----        ------
0   a/an             a/an             text        number    vnum       Mud Name   common      size
1   name             name             garbled                name       Mud URL    human       nature
2   short desc       short desc                               Mud IP     monster
3   his/her/its
4   him/her/it
5   he/she/it
6   man/woman/thing
7   Sir/Lady/Thing
8   Lad/Lass/Thingy
9   Sir/Madam/Thing
p   PERSona string
r   vnum of room
d   vnum of dreaming from room
t   true name
l   level             level
h                                                      Helpers Online

If you want an @ sign, use @@.
      

True Names

A true name is a unique name for a mob within the current mud. The true name is comprised of a constant (@M or @P) followed by the hex address of the mobs storage location in memory.

The main use of true names is to ensure that commands always refer to the correct mob. Consider a case where a room has two mobs called "guard" in it. Any command issued simply against "guard" will always affect the first mob, even if the second one was the intended target.

By using the true name to refer to the target mob, you can guarantee that the right mob will always be found.