Substitution paramters enable details from events to be embeded into commands that a mob scehdules for execution. This allows mobs to tailor their reaction to accomodate the mob that caused it.
Substitution Parameters are available for all parts of an event, although the paramteres available depend upon the nature of the item being referenced.
The basic form of a substitution parameter is:
Where x determines the item being referenced and y determines the attribute of it being referenced.
The following items can be referenced:x Meaning - ---------------- g global d random descriptive f fixed descriptive a actor v victim o observer p primary object s secondary object t text n number r room
The attributes that can be referenced depend upon the nature of the item:
y Character Object Text Number Room Global Desc FDesc - ----------- ---------- ---- ------ ----- ------- ------ ------ 0 a/an a/an text number vnum Mud Name common size 1 name name garbled name Mud URL human nature 2 short desc short desc Mud IP monster 3 his/her/its 4 him/her/it 5 he/she/it 6 man/woman/thing 7 Sir/Lady/Thing 8 Lad/Lass/Thingy 9 Sir/Madam/Thing p PERSona string r vnum of room d vnum of dreaming from room t true name l level level h Helpers Online If you want an @ sign, use @@.
A true name is a unique name for a mob within the current mud. The true name is comprised of a constant (@M or @P) followed by the hex address of the mobs storage location in memory. The main use of true names is to ensure that commands always refer to the correct mob. Consider a case where a room has two mobs called 'guard' in it. Any command issued simply against 'guard' will always affect the first mob, even if the seond one was the intended target. By using the true name to refer to the target mob, you can guarentee that the right mob will always be found.