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Professions

A detailed listing of non-newbie professions

The following is a list of the Experienced and Advanced professions that are available in CthulhuMUD.  (Information regarding Newbie professions is available in a separate file.)  There are a total of 40 professions that are available to experienced players, covering a wide range of disciplines and skills.  Advanced professions often have certain conditions that must be met before a character can enter the profession, and these conditions are often based on level, deeds, and skills that are not available to Newbie characters.  However, these professions also provide access to more powerful skills, so players must invest a certain amount of time and dedication before they can achieve these professions.

Adventurer Arms Master Artist Druid
Evil Avatar Forest Ghost Gangster Ghost Walker
Good Avatar Journeyman Mage Master of the Deep
Medic Mentalist Migo Surgeon Musician
Necromancer Occult Master Occultist Officer
Paladin Policeman Postgraduate Priest of Bast
Priest of Dagon Priest of Foxbird Priest of Marduk Priest of Shub-Niggurath
Priest of Thanatos Priest of Yog-Sothoth Private Investigator Professor
Ranger Scout Soldier Spirit Summoner
Squid Hunter Thief Warrior Warrior
PROFESSION PRIMARY ATTR. CONDITIONS
LEVEL RACE CULT ALIGN SKILL DEED
ADVENTURER Constitution
X
ARMS MASTER Strength
X
X
ARTIST Luck
 
X
DRUID Wisdom
X
X
X
EVIL AVATAR Wisdom
X
X
X
X
FOREST GHOST Dexterity
 
X
 
X
 
GANGSTER Dexterity
 
 
 
X
 
GHOST WALKER Intelligence
 
X
 
X
X
GOOD AVATAR Wisdom
X
 
X
X
X
JOURNEYMAN Dexterity
 
 
 
X
X
MAGE Intelligence
 
 
 
X
X
MASTER OF THE DEEP Strength
X
X
 
X
 
MEDIC Intelligence
 
 
 
X
X
MENTALIST Wisdom
 
 
 
X
X
MIGO SURGEON Intelligence
 
X
 
X
 
MUSICIAN Dexterity
 
 
 
X
 
NECROMANCER Intelligence
 
 
X
X
X
OCCULT MASTER Intelligence
X
 
 
X
X
OCCULTIST Intelligence
 
 
 
X
X
OFFICER Strength
X
 
 
X
X
PALADIN Wisdom
X
 
X
X
X
POLICEMAN Constitution
 
 
 
X
 
POSTGRADUATE Intelligence
 
 
 
X
X
PRIEST OF BAST Wisdom
 
 
 
X
X
PRIEST OF DAGON Wisdom
 
 
 
X
X
PRIEST OF FOXBIRD Intelligence
X
 
 
 
X
PRIEST OF MARDUK Wisdom
 
 
 
X
X
PRIEST OF SHUB-NIGGURATH Wisdom
 
 
 
X
X
PRIEST OF THANATOS Wisdom
X
 
X
 
X
X
PRIEST OF YOG-SOTHOTH Wisdom
 
 
 
X
X
PRIVATE INVESTIGATOR Constitution
X
 
 
X
X
PROFESSOR Intelligence
X
 
 
X
X
RANGER Dexterity
X
 
 
X
X
SCOUT Dexterity
 
 
 
X
 
SOLDIER Strength
 
 
 
X
 
SPIRIT SUMMONER Wisdom
X
X
 
X
X
SQUID HUNTER Strength
 
X
 
X
X
THIEF Dexterity
 
 
 
X
 
WARRIOR Strength
 
 
 
X
X
WIZARD Intelligence
X
 
 
X
X

Non-Newbie Professions

 

ADVENTURER

A person who desires to explore the world and discover hidden secrets.  This profession provides a focus on physical skills, but with some education.

CONDITIONS
SKILLS Education Streetwise Arkham Hand to Hand
30 30 40 60
ATTRIBUTE MODIFIERS
STR INT WIS DEX ** CON ** LUCK CHA
2 2 2 3 3 3 3
SKILLS
0 Dodge, English, Hand to Hand 15 Anthropology
1 Climb, Dagger, Dirt Kicking, Haggle, Hide, Kick, Search, Steal, Swim, Whip 16 Bash
2 Backstab, German, Hebrew, Sneak 17 Chinese, Tame
3 Circle, Handgun, Second Attack 18 Japanese, Riding
4 Brawling 19 Occult
5 Spanish, Survival 20 Bow, Hieroglyphics
6 French, Mace 21 Strangle
7 Italian, Parry 22 Traps
8 Modern History, World Geography 24 Forging
9 Trip, World Affairs 25 Whip Master
10 Fast Healing, Latin 28 Tailor
11 Ancient Geography, Ancient History 31 Martial Arts
12 Enhanced Damage, Greek 35 Mayan
13 Disarm 45 Forgery
14 Arabic, Astronomy  

ARMS MASTER

A person who is very highly trained in the art of combat, both armed and unarmed.  Throughout the Dreamlands, these are the warriors who stand above the rest with their prowess in battle.

CONDITIONS
LEVEL 30
SKILLS Streetwise Ulthar Sword Axe
50 60 80 80
ATTRIBUTE MODIFIERS
** STR ** INT WIS DEX CON LUCK CHA
4 2 2 3 3 2 2
SKILLS
0 Dodge, English, Hand to Hand 15 Axe Master, Fourth Attack
1 Enhanced Damage, Forging, Mace, Parry, Rescue, Second Attack, Shield Block, Strong Grip 17 Sneak
2 Brawling, Disarm, Dual, Fast Healing, Flail, Martial Arts 18 Mace Master
3 Spear 20 Lethal Damage
4 Dagger, Third Attack 22 Flail Master
5 Climb, Recruit 23 Peek
6 Riding, Ultra Damage 25 Sharpen
7 Strangle, Swim 26 Spear Master
8 Whip 27 Dagger Master
9 Bow 30 Net
10 Hide, Polearm 34 Lore
12 Sword Master 39 Tracking
14 Black Belt  

ARTIST

A person who had dedicated his/her life to the study and production of various creative arts, including painting, sculpture, etc.  This profession provides a focus on educational and occult skills.

CONDITIONS
SKILLS Dreaming Education Arkham
30 30 40
ATTRIBUTE MODIFIERS
STR INT WIS DEX CON ** LUCK ** CHA
3 3 2 3 2 2 4
SKILLS
0 Dodge, English, Hand to Hand 11 Dream Magic, Ulthar
1 French, Kick, Modern History, Spanish, World Geography 12 Manipulation, Scrying
2 Biology, Dagger, German, Italian, Theology 14 Detect Evil
3 Chemistry, Meditation, Physics, Rescue, World Affairs 16 Detect Invis
4 Greek, Latin, Old English, Scrolls 18 Staves
5 Clairvoyance, Hide, Occult 19 Charm Person
6 Astronomy 20 Mask Self
7 Ancient History, Lore 23 Taumathurgy
8 Detect Magic, Sleep, Spell Casting 25 Debating
9 Ancient Geography, Wands 30 Master Dreamer
10 Detect Hidden, Hebrew  

DRUID

A person who has trained his/her magical powers to touch and manipulate the raw forces of nature.  They have a close connection to the primal forces of creation and a deep bond with all living things.

CONDITIONS
LEVEL 30
SKILLS Spell Casting Education Ulthar
20 30 60
DEEDS Deed 59Something has awakened within!
Deed 84Druid Apprentice
ATTRIBUTE MODIFIERS
STR INT ** WIS ** DEX CON LUCK CHA
2 3 3 1 2 3 2
SKILLS
0 Dodge, English, Hand to Hand 13 Sleep, Strength
1 Elemental Shield, Mace, Natural Magic, Stygian, Whip 14 Dual
2 Astronomy, Create Spring, Greek, Meditation, Old English, Scrolls 15 Harden Skin, Water Breathing
3 Ancient Geography, Ancient History 16 Burning Hands, Identify
4 Control Weather, Parry, Staves, Wands 17 Lightning Bolt
5 Climb, Tame 18 Riding, Summon Familier
6 Detect Poison, Faerie Fire 19 Armor, Scribe
7 Call Lightning, Detect Magic 20 Fly, Tracking
8 Detect Invis, Enhanced Damage, Faerie Fog 22 Brew
9 Cure Poison, Search 24 Whip Master
10 Create Buffet, Dispel Magic, Swim, Way of Nature 26 Chain Lightning
11 Continual Light, Detect Hidden 30 Lightning Breath
12 Frenzy  

EVIL AVATAR

A highly experienced priest or priestess who has advanced their consciousness to the point where they have become a mortal incarnation of the deity they worship.  They possess almost unbelievable powers, which they use in the service of darkness and evil.

CONDITIONS
LEVEL 30
ALIGNMENT Between Satanic (-1000) and Evil (-500)
SKILLS Education Theology
80 80
DEEDS Deed 86Avatar of Dagon
ATTRIBUTE MODIFIERS
STR INT ** WIS ** DEX CON LUCK CHA
2 2 4 2 2 3 3
SKILLS
0 Dodge, English, Hand to Hand 18 Create Water, Mute
1 Dagger, Protection Good, Second Attack, Whip 19 Scrying
2 Blindness, Cause Light, Know Alignment 20 Envenom
3 Cause Serious, Enhanced Damage 22 Lesser Possession
4 Meditation, Poison 23 Mental Magic
5 Frenzy 24 Third Attack
6 Demonfire, Plague 25 Harm
7 Weaken 27 Haste
8 Create Potion 30 Whip Master
10 Manipulation 32 Age
11 Cthonic 35 Aura
12 Cause Critical 40 Gate
14 Stygian 45 Protective Magic
15 Chaos Magic, Curse 48 Divine Magic
17 Create Food  

FOREST GHOST

A Zoog who is skilled in the ways of the surviving the dark forests of the Dreamlands.  This profession provides a good background of physical skills.

CONDITIONS
RACE ZOOG
SKILLS Education Hide Sneak Dreamlands Streetwise
20 30 30 40 40
ATTRIBUTE MODIFIERS
STR INT WIS ** DEX ** CON LUCK CHA
2 2 3 3 2 3 1
SKILLS
0 Dodge, English, Hand to Hand 10 Polish
1 Climb, Cthonic, Dagger, Dirt Kicking, Hide, Kick, Mace, Tame, Search, Steal, Swim 11 Fast Healing
2 Backstab, Parry, Sneak, Spanish 12 Accounting
3 Circle, Martial Arts, Second Attack, Tailor 14 Third Attack
4 Haggle, Spear, Tracking 15 Greek
5 Detection, Rotate 16 Occult
6 Italian, Sword 17 Ultra Damage
7 Bow, Enhanced Damage 18 Latin
8 Peek, Romany 19 Meditation
9 Pick Lock, Traps 20 Lore

GANGSTER

A person who has risen to a position of authority and power within the criminal underworld.  This profession provides a focus on physical skills, but with some education.

CONDITIONS
SKILLS Handgun Arkham Hand to Hand Streetwise
30 40 60 60
ATTRIBUTE MODIFIERS
STR INT WIS ** DEX ** CON LUCK CHA
3 2 2 3 2 1 2
SKILLS
0 Dodge, English, Hand to Hand 14 Rotate
1 Climb, Dagger, Dirt Kicking, Haggle, Hide, Kick, Mace, Search, Steal, Swim 15 Bash
2 Backstab, German, Parry, Sneak, Strangle 16 World Geography
3 Circle, Handgun 17 Chinese
4 Brawling, Polish 18 Modern History
5 Italian, Second Attack 19 Gun
6 Enhanced Damage, World Affairs 20 Third Attack
7 Shield Block, Trip 22 Gambling, Ultra Damage
8 Fast Healing 25 Dagger Master
9 Sword 27 Forgery
10 Accounting, Detection 30 Intimidate
11 Submachinegun 33 Explosives
12 Sharpen 36 Assassinate
13 Chemistry  

GHOST WALKER

A Zoog who has trained his/her magical powers to a higher level, allowing him/her to touch the powers of the universe.  This profession provides a focus on magical skills, occult knowledge, and spells.

CONDITIONS
RACE ZOOG
SKILLS Occult Dreamlands Education
30 40 60
DEEDS Deed 59Something has awakened within!
ATTRIBUTE MODIFIERS
STR ** INT ** WIS DEX CON LUCK CHA
1 2 3 2 2 3 1
SKILLS
0 Dodge, English, Hand to Hand 12 Locate Object
1 Cthonic, Dagger, French, Latin, Spanish, Spell Casting, Theology, Water Breathing 13 Sleep, Strength
2 Greek, Manipulation, Meditation, Old English, Scrolls, Spear 14 Cancellation
3 Ancient Geography, Ancient History, Armor, Astronomy 15 Charm Person, Enchant Armor, Lesser Possession
4 Bless, Staves, Wands 16 Burning Hands, Identify
5 Hebrew 17 Brand
6 Faerie Fire, Ventriloquate 18 Enchant Weapon
7 Detect Magic, Magic Missile 19 Shield
8 Detect Invis, Faerie Fog 20 Fly, Lore
9 Invis, Mute 25 Taumathurgy
10 Dispel Magic, Remove Invis 30 Greater Possession
11 Continual Light, Detect Hidden  

GOOD AVATAR

A highly experienced priest or priestess who has advanced their consciousness to the point where they have become a mortal incarnation of the deity they worship.  They possess almost unbelievable powers, which they use in the service of light and life.

CONDITIONS
LEVEL 30
ALIGNMENT Between Good (500) and Angelic (1000)
SKILLS Education Theology
80 80
DEEDS Deed 85Avatar of the Sun
ATTRIBUTE MODIFIERS
STR INT ** WIS ** DEX CON LUCK CHA
2 2 4 2 2 3 3
SKILLS
0 Dodge, English, Hand to Hand 19 Scrying
1 Dagger, Mace, Protection Evil, Second Attack 20 Earthquake
2 Flail, Hebrew, Know Alignment 22 Lesser Possession
3 Cure Serious, Enhanced Damage, Elemental Shield 23 Holy Word
4 Armor, Meditation 24 Disarm
5 Create Food, Gaelic 25 Heal
6 Create Water, Cure Disease 27 Protective Magic
7 Fast Healing 29 Youth
8 Create Potion 30 Mace Master
10 Identify 35 Ultra Damage
11 Cthonic 37 Aura
12 Cure Critical 38 Gate
14 Atlantean 40 Mass Healing
15 Calm, Remove Curse 42 Greater Possession
17 Create Buffet 45 Divine Magic
18 Create Spring, Harden Skin  

JOURNEYMAN

A person with a moderate amount of experience who has continued to study a craft and has started to achieve greatness.  This profession provides a focus on physical skills and some occult skills.

CONDITIONS
SKILLS Education Streetwise Arkham
30 30 40
DEEDS Deed 60Completed a Masters Piece
ATTRIBUTE MODIFIERS
STR INT WIS ** DEX ** CON LUCK CHA
3 2 2 3 2 2 2
SKILLS
0 Dodge, English, Hand to Hand 12 Detect Magic
1 Accounting, Climb, Haggle, Hide, Search, Sneak 13 Brand
2 Detection, Forging, German, Swim 14 Ancient History, Detect Poison
3 Chemistry, Physics, Pick Lock 15 Continual Light
4 Biology, Parry 16 Detect Hidden
5 Dagger, Occult 17 Atlantean, Identity
6 Greek 18 Pass Door
7 Latin, World Affairs 19 Poison
8 Meditation, World Geography, Tailor 21 Goldsmith
9 Sharpen, Spell Casting 23 Enchant Weapon
10 Ancient Geography 25 Enchant Armor
11 Refresh, Spear 29 Taumathurgy

MAGE

A person who has developed his/her magical powers to a higher level, allowing him/her to touch the powers of the universe.  This profession provides a focus on magical skills, occult knowledge, and spells.

CONDITIONS
SKILLS Occult Ulthar Education
30 40 60
DEEDS Deed 59Something has awakened within!
ATTRIBUTE MODIFIERS
STR ** INT ** WIS DEX CON LUCK CHA
1 3 2 2 2 2 2
SPELLS
0 Dodge, English, Hand to Hand 14 Cancellation
1 Dagger, French, Latin, Spanish, Theology 15 Charm Person, Debating, Enchant Armor
2 Greek, Meditation, Old English, Scrolls, Spear 16 Burning Hands, Identify
3 Ancient Geography, Ancient History, Astronomy, Spell Casting 17 Brand
4 Armor, Staves, Wands 18 Enchant Weapon
5 Hebrew 19 Lesser Possession, Shield
6 Faerie Fire, Ventriloquate 20 Fly, Lore
7 Detect Magic, Magic Missile 22 Climb
8 Detect Invis, Faerie Fog 23 Scribe
9 Invis, Mute 25 Swim
10 Dispel Magic, Remove Invis 28 Taumathurgy
11 Continual Light, Detect Hidden 31 Elemental Shield
12 Create Food 35 Greater Possession
13 Sleep, Strength  

MASTER OF THE DEEP

A Deep One who has chosen the path of the warrior.  These are the elite of Deep One fighters, the assassins and the warlords of the Deep Ones.  They have achieved mastery in all forms of combat, but are mainly trained for difficult missions in the hostile dry environments on land.

CONDITIONS
RACE DEEP ONE
LEVEL 30
SKILLS Arkham Innsmouth Dagger Spear
20 60 80 80
ATTRIBUTE MODIFIERS
** STR ** INT WIS DEX CON LUCK CHA
4 2 2 2 3 2 1
SKILLS
0 Dodge, English, Hand to Hand 17 Create Water, Gun
1 Enhanced Damage, Parry, Polearm, Rescue, Second Attack, Shield Block, Strong Grip 18 Polearm Master
2 Brawling, Disarm, Dual, Fast Healing, Flail, Martial Arts 19 Create Spring
3 Mace 20 Lethal Damage
4 Hide, Third Attack 21 Mask Self
5 Handgun, Recruit 22 Flail Master
6 Ultra Damage 23 Peek
7 Climb 24 Japanese
8 Sword 25 Sharpen
10 Dagger Master, Sneak 26 Sword Master
12 Spear Master 27 Submachinegun
14 Black Belt 30 Lore
15 Axe Master, Fourth Attack 35 Stygian
16 Spell Casting 40 Marksman

MEDIC

A person dedicated to the art of healing.  This profession provides training in medical and academic skills, as well as some advanced combat skills.

CONDITIONS
SKILLS Biology Arkham Education
30 40 60
DEEDS Deed 56Graduated from Miskatonic University
ATTRIBUTE MODIFIERS
STR ** INT ** WIS DEX CON LUCK CHA
2 3 3 3 2 2 3
SKILLS
0 Dodge, English, Hand to Hand 10 Backstab, Greek
1 Dissertation, French, German, Latin, Spanish 11 Swim, Sword
2 Accounting, Chemistry, Dagger, Italian 12 Tailor
3 Fast Healing, Modern History 13 Climb
4 Debating 14 Astronomy
5 Theology 15 Anthrapology
6 Bandage 16 Psychology
7 Physics, World Affairs 18 Occult
8 Ancient History 20 Disarm
9 Enhanced Damage, Parry 35 Surgery

MENTALIST

A mentalist is a kind of mage or occultist whose training allows him/her to use the mind alone to weave magic.  Most of the spells provided in this profession are thought-based and rather difficult.

CONDITIONS
SKILLS Occult Ulthar Education
40 40 70
DEEDS Deed 59Something has awakened within!
ATTRIBUTE MODIFIERS
STR INT ** WIS ** DEX CON LUCK CHA
1 3 2 2 1 3 3
SKILLS
0 Dodge, English, Hand to Hand 12 Remove Fear
1 Dagger, Latin, Meditation, Whip 13 Manipulation, Psychic Anchor
2 Chinese, Old English, Scrolls 14 Calm, Charm Person, Lesser Possession
3 Arabic, Astronomy, Japanese, Spell Casting 15 Debating
4 Know Alignment 16 Identify
5 Hebrew 18 Body Control
6 Clairvoyance, Ventriloquate 20 Lore, Strength
7 Detect Hidden, Vocalize 22 Climb
8 Detect Invis, Frenzy 23 Mental Magic
9 Mute, Weaken 25 Swim
10 Blindness, Way of the Duellant 35 Mask Self
11 Continual Light, Sleep  

MIGO SURGEON

An experienced Mi-Go who strives to find acceptable raw materials.  This profession provides skills that make the Mi-Go an able medic and a ruthless killer.

CONDITIONS
RACE MI-GO
SKILLS Yuggoth Bandage Education
40 60 70
ATTRIBUTE MODIFIERS
STR ** INT ** WIS DEX CON LUCK CHA
2 3 3 3 2 2 2
SKILLS
0 Dodge, English, Hand to Hand 14 Shocking Grasp
1 Climb, Control Weather, Handgun, Hebrew, Meditation, Modern History, World Geography 15 Surgery
2 Cure Light, Detection, Gaelic, Search 16 Tracking
3 Cthonic, Envenom, Fast Healing 17 Body Control
4 Martial Arts 19 Debating
5 Lore, Parry 20 Necromancy
6 Brew 22 Regeneration
7 Cure Serious, Spear 25 Third Attack
8 Second Attack 27 Interrogate
9 Polearm 31 Youth
10 Enhanced Damage, Plague 33 Strangle
11 Scribe 35 Biotechnology
12 Forging, Psychology 40 Age
13 Invis  

MUSICIAN

A person who has dedicated his/her life to the study and performance of music.  This profession provides training in the use of all kinds of instruments and even the secret power of magical incantations.

CONDITIONS
SKILLS Education
50
ATTRIBUTE MODIFIERS
STR INT WIS ** DEX ** CON LUCK CHA
1 2 3 3 2 1 3
SKILLS
0 Dodge, English, Hand to Hand 13 Strings
1 French, Music 16 Brass
2 Singing 19 Flute
4 Italian 24 Occult
5 Piano 30 Organ
7 Percussion 35 Spell Casting
9 Old English  

NECROMANCER

A person who has trained his/her magical powers to allow him/her to raise and command the dead.  This profession provides a focus on dark magic and spells.

CONDITIONS
ALIGNMENT Between Satanic (-1000) and Evil (-500)
SKILLS Education Ulthar Occult
40 40 60
DEEDS Deed 59Something has awakened within!
ATTRIBUTE MODIFIERS
STR ** INT ** WIS DEX CON LUCK CHA
2 3 2 2 1 3 1
SKILLS
0 Dodge, English, Hand to Hand 11 Continual Light, Invis
1 French, Latin, Spanish, Theology, Whip 12 Mental Magic
2 Greek, Meditation, Old English, Scrolls, Spear 13 Sleep, Strength
3 Ancient Geography, Ancient History, Astronomy, Spell Casting 14 Cancellation, Manipulation
4 Armor, Staves, Wands 15 Curse, Frenzy
5 Hebrew 16 Burning Hands
6 Cthonic, Faerie Fire 17 Energy Drain
7 Detect Magic, Magis Missile 18 Necromancy
8 Blindness, Poison 19 Plague
9 Mute