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Professions

A detailed listing of non-newbie professions

The following is a list of the Experienced and Advanced professions that are available in CthulhuMUD.  (Information regarding Newbie professions is available in a separate file.)  There are a total of 40 professions that are available to experienced players, covering a wide range of disciplines and skills.  Advanced professions often have certain conditions that must be met before a character can enter the profession, and these conditions are often based on level, deeds, and skills that are not available to Newbie characters.  However, these professions also provide access to more powerful skills, so players must invest a certain amount of time and dedication before they can achieve these professions.

Adventurer Arms Master Artist Druid
Evil Avatar Forest Ghost Gangster Ghost Walker
Good Avatar Journeyman Mage Master of the Deep
Medic Mentalist Migo Surgeon Musician
Necromancer Occult Master Occultist Officer
Paladin Policeman Postgraduate Priest of Bast
Priest of Dagon Priest of Foxbird Priest of Marduk Priest of Shub-Niggurath
Priest of Thanatos Priest of Yog-Sothoth Private Investigator Professor
Ranger Scout Soldier Spirit Summoner
Squid Hunter Thief Warrior Warrior
PROFESSION PRIMARY ATTR. CONDITIONS
LEVEL RACE CULT ALIGN SKILL DEED
ADVENTURER Constitution
X
ARMS MASTER Strength
X
X
ARTIST Luck
 
X
DRUID Wisdom
X
X
X
EVIL AVATAR Wisdom
X
X
X
X
FOREST GHOST Dexterity
 
X
 
X
 
GANGSTER Dexterity
 
 
 
X
 
GHOST WALKER Intelligence
 
X
 
X
X
GOOD AVATAR Wisdom
X
 
X
X
X
JOURNEYMAN Dexterity
 
 
 
X
X
MAGE Intelligence
 
 
 
X
X
MASTER OF THE DEEP Strength
X
X
 
X
 
MEDIC Intelligence
 
 
 
X
X
MENTALIST Wisdom
 
 
 
X
X
MIGO SURGEON Intelligence
 
X
 
X
 
MUSICIAN Dexterity
 
 
 
X
 
NECROMANCER Intelligence
 
 
X
X
X
OCCULT MASTER Intelligence
X
 
 
X
X
OCCULTIST Intelligence
 
 
 
X
X
OFFICER Strength
X
 
 
X
X
PALADIN Wisdom
X
 
X
X
X
POLICEMAN Constitution
 
 
 
X
 
POSTGRADUATE Intelligence
 
 
 
X
X
PRIEST OF BAST Wisdom
 
 
 
X
X
PRIEST OF DAGON Wisdom
 
 
 
X
X
PRIEST OF FOXBIRD Intelligence
X
 
 
 
X
PRIEST OF MARDUK Wisdom
 
 
 
X
X
PRIEST OF SHUB-NIGGURATH Wisdom
 
 
 
X
X
PRIEST OF THANATOS Wisdom
X
 
X
 
X
X
PRIEST OF YOG-SOTHOTH Wisdom
 
 
 
X
X
PRIVATE INVESTIGATOR Constitution
X
 
 
X
X
PROFESSOR Intelligence
X
 
 
X
X
RANGER Dexterity
X
 
 
X
X
SCOUT Dexterity
 
 
 
X
 
SOLDIER Strength
 
 
 
X
 
SPIRIT SUMMONER Wisdom
X
X
 
X
X
SQUID HUNTER Strength
 
X
 
X
X
THIEF Dexterity
 
 
 
X
 
WARRIOR Strength
 
 
 
X
X
WIZARD Intelligence
X
 
 
X
X

Non-Newbie Professions

 

ADVENTURER

A person who desires to explore the world and discover hidden secrets.  This profession provides a focus on physical skills, but with some education.

CONDITIONS
SKILLS Education Streetwise Arkham Hand to Hand
30 30 40 60
ATTRIBUTE MODIFIERS
STR INT WIS DEX ** CON ** LUCK CHA
2 2 2 3 3 3 3
SKILLS
0 Dodge, English, Hand to Hand 15 Anthropology
1 Climb, Dagger, Dirt Kicking, Haggle, Hide, Kick, Search, Steal, Swim, Whip 16 Bash
2 Backstab, German, Hebrew, Sneak 17 Chinese, Tame
3 Circle, Handgun, Second Attack 18 Japanese, Riding
4 Brawling 19 Occult
5 Spanish, Survival 20 Bow, Hieroglyphics
6 French, Mace 21 Strangle
7 Italian, Parry 22 Traps
8 Modern History, World Geography 24 Forging
9 Trip, World Affairs 25 Whip Master
10 Fast Healing, Latin 28 Tailor
11 Ancient Geography, Ancient History 31 Martial Arts
12 Enhanced Damage, Greek 35 Mayan
13 Disarm 45 Forgery
14 Arabic, Astronomy  

ARMS MASTER

A person who is very highly trained in the art of combat, both armed and unarmed.  Throughout the Dreamlands, these are the warriors who stand above the rest with their prowess in battle.

CONDITIONS
LEVEL 30
SKILLS Streetwise Ulthar Sword Axe
50 60 80 80
ATTRIBUTE MODIFIERS
** STR ** INT WIS DEX CON LUCK CHA
4 2 2 3 3 2 2
SKILLS
0 Dodge, English, Hand to Hand 15 Axe Master, Fourth Attack
1 Enhanced Damage, Forging, Mace, Parry, Rescue, Second Attack, Shield Block, Strong Grip 17 Sneak
2 Brawling, Disarm, Dual, Fast Healing, Flail, Martial Arts 18 Mace Master
3 Spear 20 Lethal Damage
4 Dagger, Third Attack 22 Flail Master
5 Climb, Recruit 23 Peek
6 Riding, Ultra Damage 25 Sharpen
7 Strangle, Swim 26 Spear Master
8 Whip 27 Dagger Master
9 Bow 30 Net
10 Hide, Polearm 34 Lore
12 Sword Master 39 Tracking
14 Black Belt  

ARTIST

A person who had dedicated his/her life to the study and production of various creative arts, including painting, sculpture, etc.  This profession provides a focus on educational and occult skills.

CONDITIONS
SKILLS Dreaming Education Arkham
30 30 40
ATTRIBUTE MODIFIERS
STR INT WIS DEX CON ** LUCK ** CHA
3 3 2 3 2 2 4
SKILLS
0 Dodge, English, Hand to Hand 11 Dream Magic, Ulthar
1 French, Kick, Modern History, Spanish, World Geography 12 Manipulation, Scrying
2 Biology, Dagger, German, Italian, Theology 14 Detect Evil
3 Chemistry, Meditation, Physics, Rescue, World Affairs 16 Detect Invis
4 Greek, Latin, Old English, Scrolls 18 Staves
5 Clairvoyance, Hide, Occult 19 Charm Person
6 Astronomy 20 Mask Self
7 Ancient History, Lore 23 Taumathurgy
8 Detect Magic, Sleep, Spell Casting 25 Debating
9 Ancient Geography, Wands 30 Master Dreamer
10 Detect Hidden, Hebrew  

DRUID

A person who has trained his/her magical powers to touch and manipulate the raw forces of nature.  They have a close connection to the primal forces of creation and a deep bond with all living things.

CONDITIONS
LEVEL 30
SKILLS Spell Casting Education Ulthar
20 30 60
DEEDS Deed 59Something has awakened within!
Deed 84Druid Apprentice
ATTRIBUTE MODIFIERS
STR INT ** WIS ** DEX CON LUCK CHA
2 3 3 1 2 3 2
SKILLS
0 Dodge, English, Hand to Hand 13 Sleep, Strength
1 Elemental Shield, Mace, Natural Magic, Stygian, Whip 14 Dual
2 Astronomy, Create Spring, Greek, Meditation, Old English, Scrolls 15 Harden Skin, Water Breathing
3 Ancient Geography, Ancient History 16 Burning Hands, Identify
4 Control Weather, Parry, Staves, Wands 17 Lightning Bolt
5 Climb, Tame 18 Riding, Summon Familier
6 Detect Poison, Faerie Fire 19 Armor, Scribe
7 Call Lightning, Detect Magic 20 Fly, Tracking
8 Detect Invis, Enhanced Damage, Faerie Fog 22 Brew
9 Cure Poison, Search 24 Whip Master
10 Create Buffet, Dispel Magic, Swim, Way of Nature 26 Chain Lightning
11 Continual Light, Detect Hidden 30 Lightning Breath
12 Frenzy  

EVIL AVATAR

A highly experienced priest or priestess who has advanced their consciousness to the point where they have become a mortal incarnation of the deity they worship.  They possess almost unbelievable powers, which they use in the service of darkness and evil.

CONDITIONS
LEVEL 30
ALIGNMENT Between Satanic (-1000) and Evil (-500)
SKILLS Education Theology
80 80
DEEDS Deed 86Avatar of Dagon
ATTRIBUTE MODIFIERS
STR INT ** WIS ** DEX CON LUCK CHA
2 2 4 2 2 3 3
SKILLS
0 Dodge, English, Hand to Hand 18 Create Water, Mute
1 Dagger, Protection Good, Second Attack, Whip 19 Scrying
2 Blindness, Cause Light, Know Alignment 20 Envenom
3 Cause Serious, Enhanced Damage 22 Lesser Possession
4 Meditation, Poison 23 Mental Magic
5 Frenzy 24 Third Attack
6 Demonfire, Plague 25 Harm
7 Weaken 27 Haste
8 Create Potion 30 Whip Master
10 Manipulation 32 Age
11 Cthonic 35 Aura
12 Cause Critical 40 Gate
14 Stygian 45 Protective Magic
15 Chaos Magic, Curse 48 Divine Magic
17 Create Food  

FOREST GHOST

A Zoog who is skilled in the ways of the surviving the dark forests of the Dreamlands.  This profession provides a good background of physical skills.

CONDITIONS
RACE ZOOG
SKILLS Education Hide Sneak Dreamlands Streetwise
20 30 30 40 40
ATTRIBUTE MODIFIERS
STR INT WIS ** DEX ** CON LUCK CHA
2 2 3 3 2 3 1
SKILLS
0 Dodge, English, Hand to Hand 10 Polish
1 Climb, Cthonic, Dagger, Dirt Kicking, Hide, Kick, Mace, Tame, Search, Steal, Swim 11 Fast Healing
2 Backstab, Parry, Sneak, Spanish 12 Accounting
3 Circle, Martial Arts, Second Attack, Tailor 14 Third Attack
4 Haggle, Spear, Tracking 15 Greek
5 Detection, Rotate 16 Occult
6 Italian, Sword 17 Ultra Damage
7 Bow, Enhanced Damage 18 Latin
8 Peek, Romany 19 Meditation
9 Pick Lock, Traps 20 Lore

GANGSTER

A person who has risen to a position of authority and power within the criminal underworld.  This profession provides a focus on physical skills, but with some education.

CONDITIONS
SKILLS Handgun Arkham Hand to Hand Streetwise
30 40 60 60
ATTRIBUTE MODIFIERS
STR INT WIS ** DEX ** CON LUCK CHA
3 2 2 3 2 1 2
SKILLS
0 Dodge, English, Hand to Hand 14 Rotate
1 Climb, Dagger, Dirt Kicking, Haggle, Hide, Kick, Mace, Search, Steal, Swim 15 Bash
2 Backstab, German, Parry, Sneak, Strangle 16 World Geography
3 Circle, Handgun 17 Chinese
4 Brawling, Polish 18 Modern History
5 Italian, Second Attack 19 Gun
6 Enhanced Damage, World Affairs 20 Third Attack
7 Shield Block, Trip 22 Gambling, Ultra Damage
8 Fast Healing 25 Dagger Master
9 Sword 27 Forgery
10 Accounting, Detection 30 Intimidate
11 Submachinegun 33 Explosives
12 Sharpen 36 Assassinate
13 Chemistry  

GHOST WALKER

A Zoog who has trained his/her magical powers to a higher level, allowing him/her to touch the powers of the universe.  This profession provides a focus on magical skills, occult knowledge, and spells.

CONDITIONS
RACE ZOOG
SKILLS Occult Dreamlands Education
30 40 60
DEEDS Deed 59Something has awakened within!
ATTRIBUTE MODIFIERS
STR ** INT ** WIS DEX CON LUCK CHA
1 2 3 2 2 3 1
SKILLS
0 Dodge, English, Hand to Hand 12 Locate Object
1 Cthonic, Dagger, French, Latin, Spanish, Spell Casting, Theology, Water Breathing 13 Sleep, Strength
2 Greek, Manipulation, Meditation, Old English, Scrolls, Spear 14 Cancellation
3 Ancient Geography, Ancient History, Armor, Astronomy 15 Charm Person, Enchant Armor, Lesser Possession
4 Bless, Staves, Wands 16 Burning Hands, Identify
5 Hebrew 17 Brand
6 Faerie Fire, Ventriloquate 18 Enchant Weapon
7 Detect Magic, Magic Missile 19 Shield
8 Detect Invis, Faerie Fog 20 Fly, Lore
9 Invis, Mute 25 Taumathurgy
10 Dispel Magic, Remove Invis 30 Greater Possession
11 Continual Light, Detect Hidden  

GOOD AVATAR

A highly experienced priest or priestess who has advanced their consciousness to the point where they have become a mortal incarnation of the deity they worship.  They possess almost unbelievable powers, which they use in the service of light and life.

CONDITIONS
LEVEL 30
ALIGNMENT Between Good (500) and Angelic (1000)
SKILLS Education Theology
80 80
DEEDS Deed 85Avatar of the Sun
ATTRIBUTE MODIFIERS
STR INT ** WIS ** DEX CON LUCK CHA
2 2 4 2 2 3 3
SKILLS
0 Dodge, English, Hand to Hand 19 Scrying
1 Dagger, Mace, Protection Evil, Second Attack 20 Earthquake
2 Flail, Hebrew, Know Alignment 22 Lesser Possession
3 Cure Serious, Enhanced Damage, Elemental Shield 23 Holy Word
4 Armor, Meditation 24 Disarm
5 Create Food, Gaelic 25 Heal
6 Create Water, Cure Disease 27 Protective Magic
7 Fast Healing 29 Youth
8 Create Potion 30 Mace Master
10 Identify 35 Ultra Damage
11 Cthonic 37 Aura
12 Cure Critical 38 Gate
14 Atlantean 40 Mass Healing
15 Calm, Remove Curse 42 Greater Possession
17 Create Buffet 45 Divine Magic
18 Create Spring, Harden Skin  

JOURNEYMAN

A person with a moderate amount of experience who has continued to study a craft and has started to achieve greatness.  This profession provides a focus on physical skills and some occult skills.

CONDITIONS
SKILLS Education Streetwise Arkham
30 30 40
DEEDS Deed 60Completed a Masters Piece
ATTRIBUTE MODIFIERS
STR INT WIS ** DEX ** CON LUCK CHA
3 2 2 3 2 2 2
SKILLS
0 Dodge, English, Hand to Hand 12 Detect Magic
1 Accounting, Climb, Haggle, Hide, Search, Sneak 13 Brand
2 Detection, Forging, German, Swim 14 Ancient History, Detect Poison
3 Chemistry, Physics, Pick Lock 15 Continual Light
4 Biology, Parry 16 Detect Hidden
5 Dagger, Occult 17 Atlantean, Identity
6 Greek 18 Pass Door
7 Latin, World Affairs 19 Poison
8 Meditation, World Geography, Tailor 21 Goldsmith
9 Sharpen, Spell Casting 23 Enchant Weapon
10 Ancient Geography 25 Enchant Armor
11 Refresh, Spear 29 Taumathurgy

MAGE

A person who has developed his/her magical powers to a higher level, allowing him/her to touch the powers of the universe.  This profession provides a focus on magical skills, occult knowledge, and spells.

CONDITIONS
SKILLS Occult Ulthar Education
30 40 60
DEEDS Deed 59Something has awakened within!
ATTRIBUTE MODIFIERS
STR ** INT ** WIS DEX CON LUCK CHA
1 3 2 2 2 2 2
SPELLS
0 Dodge, English, Hand to Hand 14 Cancellation
1 Dagger, French, Latin, Spanish, Theology 15 Charm Person, Debating, Enchant Armor
2 Greek, Meditation, Old English, Scrolls, Spear 16 Burning Hands, Identify
3 Ancient Geography, Ancient History, Astronomy, Spell Casting 17 Brand
4 Armor, Staves, Wands 18 Enchant Weapon
5 Hebrew 19 Lesser Possession, Shield
6 Faerie Fire, Ventriloquate 20 Fly, Lore
7 Detect Magic, Magic Missile 22 Climb
8 Detect Invis, Faerie Fog 23 Scribe
9 Invis, Mute 25 Swim
10 Dispel Magic, Remove Invis 28 Taumathurgy
11 Continual Light, Detect Hidden 31 Elemental Shield
12 Create Food 35 Greater Possession
13 Sleep, Strength  

MASTER OF THE DEEP

A Deep One who has chosen the path of the warrior.  These are the elite of Deep One fighters, the assassins and the warlords of the Deep Ones.  They have achieved mastery in all forms of combat, but are mainly trained for difficult missions in the hostile dry environments on land.

CONDITIONS
RACE DEEP ONE
LEVEL 30
SKILLS Arkham Innsmouth Dagger Spear
20 60 80 80
ATTRIBUTE MODIFIERS
** STR ** INT WIS DEX CON LUCK CHA
4 2 2 2 3 2 1
SKILLS
0 Dodge, English, Hand to Hand 17 Create Water, Gun
1 Enhanced Damage, Parry, Polearm, Rescue, Second Attack, Shield Block, Strong Grip 18 Polearm Master
2 Brawling, Disarm, Dual, Fast Healing, Flail, Martial Arts 19 Create Spring
3 Mace 20 Lethal Damage
4 Hide, Third Attack 21 Mask Self
5 Handgun, Recruit 22 Flail Master
6 Ultra Damage 23 Peek
7 Climb 24 Japanese
8 Sword 25 Sharpen
10 Dagger Master, Sneak 26 Sword Master
12 Spear Master 27 Submachinegun
14 Black Belt 30 Lore
15 Axe Master, Fourth Attack 35 Stygian
16 Spell Casting 40 Marksman

MEDIC

A person dedicated to the art of healing.  This profession provides training in medical and academic skills, as well as some advanced combat skills.

CONDITIONS
SKILLS Biology Arkham Education
30 40 60
DEEDS Deed 56Graduated from Miskatonic University
ATTRIBUTE MODIFIERS
STR ** INT ** WIS DEX CON LUCK CHA
2 3 3 3 2 2 3
SKILLS
0 Dodge, English, Hand to Hand 10 Backstab, Greek
1 Dissertation, French, German, Latin, Spanish 11 Swim, Sword
2 Accounting, Chemistry, Dagger, Italian 12 Tailor
3 Fast Healing, Modern History 13 Climb
4 Debating 14 Astronomy
5 Theology 15 Anthrapology
6 Bandage 16 Psychology
7 Physics, World Affairs 18 Occult
8 Ancient History 20 Disarm
9 Enhanced Damage, Parry 35 Surgery

MENTALIST

A mentalist is a kind of mage or occultist whose training allows him/her to use the mind alone to weave magic.  Most of the spells provided in this profession are thought-based and rather difficult.

CONDITIONS
SKILLS Occult Ulthar Education
40 40 70
DEEDS Deed 59Something has awakened within!
ATTRIBUTE MODIFIERS
STR INT ** WIS ** DEX CON LUCK CHA
1 3 2 2 1 3 3
SKILLS
0 Dodge, English, Hand to Hand 12 Remove Fear
1 Dagger, Latin, Meditation, Whip 13 Manipulation, Psychic Anchor
2 Chinese, Old English, Scrolls 14 Calm, Charm Person, Lesser Possession
3 Arabic, Astronomy, Japanese, Spell Casting 15 Debating
4 Know Alignment 16 Identify
5 Hebrew 18 Body Control
6 Clairvoyance, Ventriloquate 20 Lore, Strength
7 Detect Hidden, Vocalize 22 Climb
8 Detect Invis, Frenzy 23 Mental Magic
9 Mute, Weaken 25 Swim
10 Blindness, Way of the Duellant 35 Mask Self
11 Continual Light, Sleep  

MIGO SURGEON

An experienced Mi-Go who strives to find acceptable raw materials.  This profession provides skills that make the Mi-Go an able medic and a ruthless killer.

CONDITIONS
RACE MI-GO
SKILLS Yuggoth Bandage Education
40 60 70
ATTRIBUTE MODIFIERS
STR ** INT ** WIS DEX CON LUCK CHA
2 3 3 3 2 2 2
SKILLS
0 Dodge, English, Hand to Hand 14 Shocking Grasp
1 Climb, Control Weather, Handgun, Hebrew, Meditation, Modern History, World Geography 15 Surgery
2 Cure Light, Detection, Gaelic, Search 16 Tracking
3 Cthonic, Envenom, Fast Healing 17 Body Control
4 Martial Arts 19 Debating
5 Lore, Parry 20 Necromancy
6 Brew 22 Regeneration
7 Cure Serious, Spear 25 Third Attack
8 Second Attack 27 Interrogate
9 Polearm 31 Youth
10 Enhanced Damage, Plague 33 Strangle
11 Scribe 35 Biotechnology
12 Forging, Psychology 40 Age
13 Invis  

MUSICIAN

A person who has dedicated his/her life to the study and performance of music.  This profession provides training in the use of all kinds of instruments and even the secret power of magical incantations.

CONDITIONS
SKILLS Education
50
ATTRIBUTE MODIFIERS
STR INT WIS ** DEX ** CON LUCK CHA
1 2 3 3 2 1 3
SKILLS
0 Dodge, English, Hand to Hand 13 Strings
1 French, Music 16 Brass
2 Singing 19 Flute
4 Italian 24 Occult
5 Piano 30 Organ
7 Percussion 35 Spell Casting
9 Old English  

NECROMANCER

A person who has trained his/her magical powers to allow him/her to raise and command the dead.  This profession provides a focus on dark magic and spells.

CONDITIONS
ALIGNMENT Between Satanic (-1000) and Evil (-500)
SKILLS Education Ulthar Occult
40 40 60
DEEDS Deed 59Something has awakened within!
ATTRIBUTE MODIFIERS
STR ** INT ** WIS DEX CON LUCK CHA
2 3 2 2 1 3 1
SKILLS
0 Dodge, English, Hand to Hand 11 Continual Light, Invis
1 French, Latin, Spanish, Theology, Whip 12 Mental Magic
2 Greek, Meditation, Old English, Scrolls, Spear 13 Sleep, Strength
3 Ancient Geography, Ancient History, Astronomy, Spell Casting 14 Cancellation, Manipulation
4 Armor, Staves, Wands 15 Curse, Frenzy
5 Hebrew 16 Burning Hands
6 Cthonic, Faerie Fire 17 Energy Drain
7 Detect Magic, Magis Missile 18 Necromancy
8 Blindness, Poison 19 Plague
9 Mute 20 Acid Blast, Lore
10 Chill Touch, Weaken 22 Scribe

OCCULT MASTER

A person who has progressed to the next level of occult studies.  This profession provides a number of advanced arcane skills and magical spells, as well as some physical and combat skills.

CONDITIONS
LEVEL 30
SKILLS Arkham Education Spell Casting Occult
60 80 80 95
DEEDS Deed 59Something has awakened within!
Deed 83Gone beyond the frontiers of human nature
ATTRIBUTE MODIFERS
STR ** INT ** WIS DEX CON LUCK CHA
2 4 3 2 2 2 2
SKILLS
0 Dodge, English, Hand to Hand 18 Spell Mastery
1 Clairvoyance, Cthonic, Enhanced Damage, Fast Healing, Lesser Possession, Second Attack 19 Teleport
2 Blindness, Create Food 20 Haste
3 Sword, Water Breathing 22 Dagger Master
4 Create Spring 23 Pass Door
5 Word of Recall 25 Absorb Magic
6 Scribe, Stygian 27 Fire Breath
7 Harden Skin 29 Frost Breath
8 Channeling 32 Taumathurgy
10 Debating, Negate Alignment 35 Summon
12 Call Lightning 39 Portal
13 Elemental Shield 44 Teach
14 Calm 45 Voodoo
15 Mass Invis 50 Mask Self
16 Fireball 85 Elder Magic
17 Greater Possession, Summon Familier  

OCCULTIST

A person who has had his/her magical powers awakened in some way, allowing them to touch the powers of the universe.  This profession provides a focus on magical and arcane knowledge, including spells.

CONDITIONS
SKILLS Occult Arkham Education
30 40 60
DEEDS Deed 59Something has awakened within!
ATTRIBUTE MODIFIERS
STR ** INT ** WIS DEX CON LUCK CHA
2 4 2 2 2 3 2
SKILLS
0 Dodge, English, Hand to Hand 14 Cancellation
1 Dagger, French, German, Latin, Modern History, Theology, World Geography 15 Charm Person, Enchant Armor
2 Greek, Meditation, Old English, Scrolls 16 Burning Hands, Identify
3 Ancient Geography, Ancient History, Astronomy 17 Brand
4 Hebrew, Staves, Wands 18 Enchant Weapon, Scribe
5 Armor, Spell Casting 19 Shield
6 Faerie Fire, Ventriloquate 20 Fly, Lore
7 Detect Magic, Magic Missile 22 Climb
8 Detect Invis, Faerie Fog 24 Lesser Possession
9 Invis, Mute 25 Clairvoyance
10 Dispel Magic, Remove Invis 27 Swim
11 Continual Light, Detect Hidden 30 Taumathurgy
12 Locate Object 35 Channeling
13 Sleep, Strength  

OFFICER

A man or woman in command of a military unit.  This profession requires more than just physical fitness to do the job right, as leadership skills and the ability to command are also needed.

CONDITIONS
LEVEL 30
SKILLS Streetwise Arkham Education Handgun
30 60 70 80
DEEDS Deed 81Admiral support for Officer School
ATTRIBUTE MODIFIERS
** STR ** INT WIS DEX CON LUCK CHA
3 2 3 2 3 3 3
SKILLS
0 Dodge, English 13 Marksman
1 Enhanced Damage, Hand to Hand, Handgun, Parry, Riding, Sword 14 Sharpen
2 Fast Healing, Recruit 15 Blackjack, Interrogate
3 German, Second Attack, World Geography 16 Third Attack
4 World Affairs 18 Intimidate
5 Strangle 19 Black Belt
6 Envenom 21 Self Discipline
7 French, Italian 23 Lethal Damage
8 Dagger Master 30 Leadership
9 Accounting 38 Tactics
10 Backstab 45 Sniper
11 Tracking 55 Fourth Attack
12 Explosives, Ultra Damage  

PALADIN

A person trained in the arts of combat, both armed and unarmed, who uses their skills in service of good.  While righteous and lawful, they are not required to be nice and forgiving.

CONDITIONS
LEVEL 30
ALIGNMENT Between Kind (200) and Angelic (1000)
SKILLS Education Polearm Sword
50 60 80
DEEDS Deed 9071Knight of Ulthar!
ATTRIBUTE MODIFIERS
STR INT ** WIS ** DEX CON LUCK CHA
3 2 2 2 3 2 4
SKILLS
0 Dodge, English, Hand to Hand 15 Dispel Evil, Third Attack
1 Old English, Parry, Polish, Riding, Second Attack, Shield Block 17 Cure Serious
2 Ancient History, Dual, Enhanced Damage, Gaelic 18 Sword Master
3 Rescue, Spell Casting 19 Refresh
4 Create Food, Create Water 20 Atlantean
5 Fast Healing, Self Discipline, Word of Recall 22 Remove Curse
6 Latin 23 Polearm Master
7 Armor 24 Frenzy
8 Greek 26 Strength
9 Cure Light 27 Lore
10 Bless, Ultra Damage 29 Holy Word
11 Detect Evil 30 Stygian
12 Cthonic 32 Intimidate
13 Protection Evil, Recruit 35 Enchant Weapon
14 Know Alignment 40 Protective Magic

POLICEMAN

A person trained in the use of arms and law enforcement who is responsible for keeping the peace.  This profession emphasizes physical skills, but also including educational skills.

CONDITIONS
SKILLS Education Streetwise Arkham
30 30 40
ATTRIBUTE MODIFIERS
STR INT WIS DEX ** CON ** LUCK CHA
3 1 2 2 3 2 1
SKILLS
0 Dodge, English, Hand to Hand 11 Rescue
1 Brawling, Dagger, Hide, Kick, Parry, Search, Swim 12 Rotate
2 German, Handgun, Sneak, Trip 13 Circle
3 Detection, Gun, Second Attack, Shield Block 14 Dual
4 Climb, Disarm, Enhanced Damage 15 Riding, World Affairs
5 Pick Lock, Polish 17 Submachinegun
6 Italian 18 Third Attack
7 Bash, Martial Arts 20 Interrogate
8 Haggle, Latin 22 Ultra Damage
9 Fast Healing 26 Marksman
10 Accounting, Strong Grip  

POSTGRADUATE

A person who continues studying at a university after his/her graduation.  This profession provides a strong focus on academic skills.

CONDITIONS
SKILLS Arkham Education
40 60
DEEDS Deed 56Graduated from Miskatonic University
ATTRIBUTE MODIFIERS
STR ** INT ** WIS DEX CON LUCK CHA
2 3 3 2 2 3 3
SKILLS
0 Dodge, English, Hand to Hand 11 Parry, Sword
1 Debating, Dissertation, French, German, Spanish 12 Arabic
2 Biology, Chemistry, Italian, Physics, World Geography 13 Geology
3 Modern History, Old English 14 Astronomy
4 Hebrew, World Affairs 15 Anthropology
5 Polish, Riding 16 Chinese
6 Bow, Latin 17 Japanese
7 Fast Healing, Romany 18 Occult
8 Ancient History 19 Disarm
9 Accounting, Ancient Geography 20 Hieroglyphics
10 Gaelic, Greek  

PRIEST OF BAST

A person who has dedicated his/her life to the service of the Goddess Bast.  This profession provides a focus on religious knowledge and spells.

CONDITIONS
SKILLS Theology Ulthar Education
30 40 60
DEEDS Deed 9004Follower of Bast
Deed 58Accepted as a Follower of Baal  (UNDONE)
Deed 1309Priest of Yog-Sothoth  (UNDONE)
Deed 1319Priest of Dagon  (UNDONE)
ATTRIBUTE MODIFIERS
STR INT ** WIS ** DEX CON LUCK CHA
2 2 3 3 2 4 2
SKILLS
0 Dodge, English, Hand to Hand 12 Second Attack
1 Ancient Geography, Ancient History, Latin, Theology 13 Detect Hidden
2 Hide, Old English, Scrolls, Spanish 14 Refresh
3 Astronomy, Spear 15 Cure Blindness
4 Cthonic, Staves, Wands 16 Brew, Detect Invis
5 Dagger, Parry 17 Cure Serious
7 Bless, Spell Casting 18 Invis
8 Shield Block 19 Haste
9 Sneak 20 Clerical Magic
10 Armor, Tame 22 Debating
11 Cure Light  

PRIEST OF DAGON

A person who has dedicated his/her life to the service of the God Dagon.  This profession provides a focus on religious knowledge and spells.

CONDITIONS
SKILLS Theology Ulthar Education
30 40 60
DEEDS Deed 1319Priest of Dagon
Deed 57Priest of Marduk  (UNDONE)
Deed 1309Priest of Yog-Sothoth  (UNDONE)
Deed 9004Follower of Bast  (UNDONE)
ATTRIBUTE MODIFIERS
STR INT ** WIS ** DEX CON LUCK CHA
3 2 3 2 3 1 1
SKILLS
0 Dodge, English, Hand to Hand 11 Vision
1 Arabic, Atlantean, Japanese, Modern History, Swim, Theology, World Geography 12 Brew, Second Attack
2 Gaelic, Greek, Meditation, Scrolls 13 Protection Good
3 Ancient Geography, Ancient History, Cthonic 14 Shocking Grasp
4 Hebrew, Staves, Wands 15 Control Weather
5 Parry, Spear 16 Cure Light
6 Fast Healing 17 Mask Self
7 Create Water, Spell Casting 18 Poison
8 Shield Block 19 Plague
9 Water Breathing 20 Regeneration
10 Curse, Detect Good    

PRIEST OF FOXBIRD

A man or woman who has dedicated their life to the service of Foxbird, the God of Magic. The profession focuses on magical knowledge and spells.

CONDITIONS
LEVEL 30
DEEDS Deed 4316Completed a Path of the Chosen
ATTRIBUTE MODIFIERS
STR ** INT ** WIS DEX CON LUCK CHA
2 4 4 2 2 2 3
SKILLS
0 English, Spell Casting 13 Dream Magic
1 Bless, Magic Missile, Shield, Teach 14 Faerie Fire
2 German, Greek, Refresh, Scrolls, Staves 15 Body Control
3 Ancient History, Cthonic, Latin, Lore, Wands 16 Dispel Magic, Pass Door
4 Meditation, Natural Magic 17 Chain Lightning, Locate Object
5 Fly, Lightning Bolt 18 Channeling
6 Old English, Staff 19 Absorb Magic
7 Create Food, Create Water 20 Spell Mastery
8 Clairvoyance, Create Spring 21 Age, Youth
9 Armor, Cause Light, Colour Spray, Haste 23 Enchant Weapon
10 Invis, Magefire, Recall, Scrying 24 Teleport
11 Fireball 25 Cancellation
12 Holy Word 50 Elder Magic

PRIEST OF MARDUK

A person who has dedicated his/her life to the service of the God Marduk.  This profession provides skills that focus on religious knowledge and spells.

CONDITIONS
SKILLS Theology Arkham Education
30 40 60
DEEDS Deed 57Priest of Marduk
Deed 1309Priest of Yog-Sothoth  (UNDONE)
Deed 1319Priest of Dagon  (UNDONE)
ATTRIBUTE MODIFIERS
STR INT ** WIS ** DEX CON LUCK CHA
2 2 3 2 2 2 4
SKILLS
0 Dodge, English, Hand to Hand 13 Protection Evil
1 French, German, Latin, Modern History, Theology, World Geography 14 Refresh
2 Greek, Meditation, Old English, Scrolls 15 Bow, Cure Blindness
3 Ancient Geography, Ancient History, Astronomy 16 Cure Poison
4 Hebrew, Staves, Wands 17 Cure Serious
5 Flail, Parry 18 Remove Fear
6 Fast Healing 19 Dispel Evil
7 Bless, Spell Casting 20 Clerical Magic
8 Shield Block 22 Tame
9 Detect Evil 24 Clairvoyance
10 Armor, Debating 26 Elemental Shield
11 Cure Light 34 Elemental Combat
12 Brew, Second Attack  

PRIEST OF SHUB-NIGGURATH

A person who has dedicated his/her life to the service of the God Shub-Niggurath.  This profession provides a focus on religious knowledge and spells.

CONDITIONS
SKILLS Theology Arkham Education
30 40 60
DEEDS Deed 1329Priest of Shub-Niggurath
Deed 57Priest of Marduk  (UNDONE)
Deed 1319Priest of Dagon  (UNDONE)
Deed 9004Follower of Bast  (UNDONE)
ATTRIBUTE MODIFIERS
STR INT ** WIS ** DEX CON LUCK CHA
2 2 3 2 3 2 2
SKILLS
0 Dodge, English, Hand to Hand 11 Cause Light
1 French, German, Latin, Modern History, Theology, World Geography 12 Brew, Second Attack
2 Greek, Meditation, Old English, Scrolls 13 Protection Good
3 Ancient Geography, Ancient History, Astronomy 14 Refresh
4 Hebrew, Staves, Wands 15 Blindness
5 Flail, Parry 16 Poison
6 Fast Healing 17 Cause Serious
7 Faerie Fire, Spell Casting 18 Faerie Fog, Manipulation
8 Shield Block 19 Dispel Good
9 Detect Good 20 Charm Person
10 Armor, Debating 23 Lesser Protection

PRIEST OF THANATOS

A person who has dedicated their life to the service of Thanatos and the natural cycle of life.  This profession focuses on a balance between worldly skills and mystic knowledge.

CONDITIONS
LEVEL 30
CULT THANATOS
SKILLS THEOLOGY EDUCATION
50 60
DEEDS Deed 3796Made a worthy sacrifice to Thanatos
ATTRIBUTE MODIFIERS
STR INT ** WIS ** DEX CON LUCK CHA
2 2 3 2 3 2 1
SKILLS
0 Latin 12 Cure Disease
1 Theology 14 Enhanced Damage, Way of the Duellant
2 Survival 15 Plague
3 Meditation, Spell Casting 16 Remove Invis
4 Axe, Bless 17 Psychology
6 Astronomy, Greek 18 Bandage
7 Protection Evil, Protection Good 19 Natural Magic, Polearm Master
8 Chill Touch, Scrying 23 Ultra Damage
9 Brew, Negate Alignment, Polearm 25 Necromancy
10 Protective Magic 32 Lethal Damage
11 Biology, Strong Grip 70 Elder Magic

PRIEST OF YOG-SOTHOTH

A person who has dedicated his/her life to the service of the God Yog-Sothoth.  This profession provides a focus on religious knowledge and spells.

CONDITIONS
SKILLS Theology Arkham Education
30 40 60
DEEDS Deed 1309Priest of Yog-Sothoth
Deed 57Priest of Marduk  (UNDONE)
Deed 1319Priest of Dagon  (UNDONE)
Deed 9004Follower of Bast  (UNDONE)
ATTRIBUTE MODIFIERS
STR INT ** WIS ** DEX CON LUCK CHA
2 2 3 3 2 2 1
SKILLS
0 Dodge, English, Hand to Hand 10 Armor, Curse
1 Cthonic, French, Modern History, Polish, Theology, World Geography 11 Cause Light
2 Latin, Meditation, Old English, Scrolls 12 Brew, Second Attack
3 Ancient Geography, Ancient History, Astronomy 13 Protection Good
4 Hebrew, Staves, Wands 14 Plague
5 Parry, Whip 15 Blindness
6 Fast Healing 16 Poison
7 Spell Casting 17 Cause Serious
8 Shield Block 19 Fly
9 Detect Good 20 Haste

PROFESSOR

A member of the faculty at the famous Miskatonic University in Arkham, Massachusetts.  The school's limited funds makes the selection process for its educational staff quite harsh, and all candidates are required to prove an advanced level of knowledge in their chosen field of study.  In addition, professors have the responsibility of providing assistance to new students in during their first steps in the world of academia.

CONDITIONS
LEVEL 30
SKILLS Arkham Dissertation Education
60 70 90
DEEDS Deed 56Graduated from Miskatonic University
ATTRIBUTE MODIFIERS
STR ** INT ** WIS DEX CON LUCK CHA
2 4 3 2 2 3 3
SKILLS
0 Dodge, English, Hand to Hand 12 Word of Recall
1 Atlantean, Debating, Stygian 13 Scribe
2 Lore 14 Fast Healing
3 Spell Casting 15 Mayan
5 Enhanced Damage, Teach 16 Know Alignment
6 Dream Magic 17 Brew
7 Cthonic 18 Locate Object
10 Second Attack 22 Scrying
11 Meditation 25 Clerical Magic

RANGER

A person who is not only trained in the arts of combat, but one who lives and thrives in the sprawling wild forests of the Dreamlands.  Rangers tend to be uncomfortable in towns and cities, preferring to stay in the vast woodlands that dominate the countryside.

CONDITIONS
LEVEL 30
SKILLS Education Ulthar Axe
40 60 85
DEEDS Deed 84Druid Apprentice
ATTRIBUTE MODIFIERS
STR INT WIS ** DEX ** CON LUCK CHA
3 3 2 3 2 2 2
SKILLS
0 English, Hand to Hand 17 Create Spring
1 Bow, Dodge, French, Gaelic, Second Attack, Traps, World Geography 18 Cure Light
2 Cthonic, Dual, Hebrew, Strangle, Swim 19 Control Weather, Martial Arts
3 Climb, Riding, Spear 20 Old English
4 Hide 21 Ultra Damage
5 Fast Healing, Tailor, Tame, Tracking 22 Body Control
6 Biology 23 Master Archer
7 Sneak 24 Water Breathing
8 Brawling 25 Call Lightning
9 Detection, Whip 26 Faerie Fire
10 Forging, Third Attack 27 Fly
11 Peek 29 Detect Hidden
12 Circle, Survival 30 Stygian
13 Sword 34 Summon Familier
14 Axe Master 38 Fourth Attack
15 Frenzy, Lore, Spell Casting 40 Haste
16 Create Food  

SCOUT

A person who has honed a variety of tracking, exploratory, combat, and criminal skills.  This profession provides a strong focus on physical skills, but with some education.

CONDITIONS
SKILLS Education Hide Sneak Streetwise Ulthar
20 30 30 40 40
ATTRIBUTE MODIFIERS
STR INT WIS ** DEX ** CON LUCK CHA
3 2 2 3 2 3 1
SKILLS
0 Dodge, English, Hand to Hand 12 Accounting
1 Climb, Dagger, Dirt Kicking, Haggle, Hide, Kick, Mace, Search, Steal, Swim 13 Traps
2 Backstab, Parry, Sneak, Spanish 14 Third Attack
3 Circle, Pick Lock, Second Attack 15 Greek
4 Spear, Tracking 16 Occult
5 Detection, Rotate 17 Ultra Damage
6 Italian, Sword, Tame 18 Latin
7 Brawling 19 Meditation
8 Peek, Romany 20 Lore
9 Enhanced Damage 22 Riding
10 Bow, Polish 25 Tailor
11 Fast Healing 27 Blackjack

SOLDIER

A person trained in the art of battle, both armed and unarmed.  The profession provides skills concentrating on physical and combat skills.

CONDITIONS
SKILLS Education Streetwise Arkham
30 30 40
ATTRIBUTE MODIFIERS
** STR ** INT WIS DEX CON LUCK CHA
3 2 2 3 3 3 2
SKILLS
0 Dodge, English, Hand to Hand 12 Circle
1 Dagger, Hide, Kick, Martial Arts, Parry, Search, Swim 14 Submachinegun
2 German, Handgun, Sneak, Strong Grip, Trip 15 Rotate
3 Detection, Gun, Second Attack 16 Backstab
4 Climb, Disarm, Enhanced Damage 18 Ultra Damage
5 Brawling, Strangle 22 Third Attack
6 Bash 26 Traps
8 Fast Healing 30 Machinegun
10 Dual 55 Artillery
11 Rescue 70 Sniper

SPIRIT SUMMONER

A Zoog master of magic who has highly-trained arcane skills.  This profession provides a strong focus on magical skills, occult knowledge, and spells.

CONDITIONS
RACE ZOOG
LEVEL 30
SKILLS Spell Casting Occult Education Dreamlands
20 30 60 70
DEEDS Deed 59Something has awakened within!
Deed 83Gone beyond the frontiers of human nature
Deed 84Druid Apprentice
ATTRIBUTE MODIFIERS
STR INT ** WIS ** DEX CON LUCK CHA
2 3 3 3 2 4 3
SKILLS
0 Dodge, English, Hand to Hand 12 Frenzy
1 Bow, Elemental Shield, Natural Magic, Stygian 13 Sleep, Strength
2 Acid Breath, Astronomy, Create Spring, Meditation, Old English, Scrolls 14 Dual, Manipulation
3 Ancient Geography, Ancient History 15 Harden Skin, Water Breathing
4 Control Weather, Parry, Staves, Wands 16 Burning Hands, Identify
5 Fire Breath, Lightning Breath 17 Lightning Bolt
6 Detect Poison, Faerie Fire 18 Gas Breath, Summon Familier
7 Call Lightning, Detect Magic 19 Armor, Greater Possession
8 Detect Invis, Enhanced Damage, Faerie Fog 22 Chaos Magic
9 Cure Poison, Search 26 Chain Lightning
10 Dispel Magic, Frost Breath, Lesser Possession 32 Elemental Combat
11 Continual Light, Detect Hidden  

SQUID HUNTER

A highly skilled Deep One warrior, trained in the art of battle.  This profession provides a focus on physical and combat skills.

CONDITIONS
RACE DEEP ONE
SKILLS Innsmouth Spear
40 70
DEEDS Deed 9061Has proven worthy in combat
ATTRIBUTE MODIFIERS
** STR ** INT WIS DEX CON LUCK CHA
3 2 2 2 3 2 1
SKILLS
0 Dodge, English, Hand to Hand 12 Circle, Climb
1 Axe, Hide, Kick, Parry, Martial Arts, Search, Shield Block, Strong Grip 13 Latin
2 Greek, Polearm, Sneak, Sword, Trip 14 Ancient History
3 Detection, Second Attack 15 Rotate
4 Disarm, Enhanced Damage 16 Backstab
5 Occult 18 Scrolls
6 Bash 19 Strangle
7 Tracking 20 Ultra Damage
8 Fast Healing 22 Third Attack
9 Flail 23 Handgun
10 Crush, Dual 25 Spear Master
11 Rescue 30 Dagger Master

THIEF

A person who has honed the skills of stealing from other people.  This profession provides a focus on physical skills, but with some education.

CONDITIONS
SKILLS Education Hide Sneak Streetwise Arkham
30 30 30 30 40
ATTRIBUTE MODIFIERS
STR INT WIS ** DEX ** CON LUCK CHA
2 2 2 3 2 3 2
SKILLS
0 Dodge, English, Hand to Hand 12 Accounting
1 Climb, Dagger, Dirt Kicking, Haggle, Hide, Kick, Mace, Search, Steal, Swim 13 Detection, Traps
2 Backstab, German, Parry, Sneak 14 Third Attack
3 Circle, Handgun, Pick Lock, Second Attack 15 Chemistry
4 World Affairs, World Geography 16 Greek, Occult
5 Modern History, Rotate 17 Ultra Damage
6 Italian 18 Latin
7 Gambling, Martial Arts 19 Meditation
8 Peek, Polish 20 Lore
9 Enhanced Damage 25 Assassinate
10 Romany 30 Blackjack
11 Fast Healing 45 Forgery

WARRIOR

A person who is well-trained in the art of battle, both armed and unarmed.  This profession provides a strong concentration on physical and combat skills.

CONDITIONS
SKILLS Ulthar Streetwise
40 60
DEEDS Deed 9061Has proven worthy in combat
ATTRIBUTE MODIFIERS
** STR ** INT WIS DEX CON LUCK CHA
3 2 2 3 2 2 2
SKILLS
0 English, Hand to Hand 12 Circle, Forging
1 Brawling, Dagger, Dodge, Hide, Kick, Parry, Search, Shield Block, Strong Grip, Swim 13 Polearm
2 Sneak, Spanish, Spear, Sword, Trip 14 Whip
3 Detection, Second Attack 15 Rotate
4 Climb, Disarm, Enhanced Damage, Martial Arts 16 Backstab
5 Axe, Riding 18 Sharpen
6 Bash 20 Ultra Damage
7 Tracking 22 Third Attack
8 Fast Healing 24 Strangle
9 Flail 26 Sword Master
10 Dual 28 Bow
11 Rescue  

WIZARD

Wizards are the most powerful sages and wisest teachers located throughout the civilized parts of the Dreamlands.  They have a great social importance, both as revered advisors and magnificent sources of lore and information.

CONDITIONS
LEVEL 30
SKILLS Ulthar Occult Spell Casting Education
60 80 80 90
DEEDS Deed 59Something has awakened within!
Deed 83Gone beyond the frontiers of human nature
ATTRIBUTE MODIFIERS
STR ** INT ** WIS DEX CON LUCK CHA
1 4 4 2 1 3 3
SKILLS
0 Dodge, English, Hand to Hand 17 Demonfire
1 Cthonic, Fast Healing 18 Dagger Master
2 Blindness, Create Food, Elemental Shield 19 Haste
3 Create Spring, Lesser Possession, Old English, Sword 21 Pass Door
4 Cancellation, Scrying, Second Attack 21 Absorb Magic
5 Mental Magic, Teach 24 Spell Mastery
6 Stygian 26 Acid Breath
7 Debating 29 Chaos Magic
8 Harden Skin 30 Summon
9 Negate Alignment, Scribe 31 Gas Breath
10 Call Lightning 32 Portal
11 Greater Possession 35 Youth
12 Calm 40 Mask Self
13 Mass Invis 60 Elemental Combat
14 Fireball 85 Elder Magic
16 Summon Familier