Professions
A detailed listing of non-newbie professions
The following is a list of the Experienced and Advanced professions that are available in CthulhuMUD. (Information regarding Newbie professions is available in a separate file.) There are a total of 40 professions that are available to experienced players, covering a wide range of disciplines and skills. Advanced professions often have certain conditions that must be met before a character can enter the profession, and these conditions are often based on level, deeds, and skills that are not available to Newbie characters. However, these professions also provide access to more powerful skills, so players must invest a certain amount of time and dedication before they can achieve these professions.
PROFESSION | PRIMARY ATTR. | CONDITIONS | |||||
LEVEL | RACE | CULT | ALIGN | SKILL | DEED | ||
ADVENTURER | Constitution | X |
|||||
ARMS MASTER | Strength | X |
X |
||||
ARTIST | Luck | X |
|||||
DRUID | Wisdom | X |
X |
X |
|||
EVIL AVATAR | Wisdom | X |
X |
X |
X |
||
FOREST GHOST | Dexterity | X |
X |
||||
GANGSTER | Dexterity | X |
|||||
GHOST WALKER | Intelligence | X |
X |
X |
|||
GOOD AVATAR | Wisdom | X |
X |
X |
X |
||
JOURNEYMAN | Dexterity | X |
X |
||||
MAGE | Intelligence | X |
X |
||||
MASTER OF THE DEEP | Strength | X |
X |
X |
|||
MEDIC | Intelligence | X |
X |
||||
MENTALIST | Wisdom | X |
X |
||||
MIGO SURGEON | Intelligence | X |
X |
||||
MUSICIAN | Dexterity | X |
|||||
NECROMANCER | Intelligence | X |
X |
X |
|||
OCCULT MASTER | Intelligence | X |
X |
X |
|||
OCCULTIST | Intelligence | X |
X |
||||
OFFICER | Strength | X |
X |
X |
|||
PALADIN | Wisdom | X |
X |
X |
X |
||
POLICEMAN | Constitution | X |
|||||
POSTGRADUATE | Intelligence | X |
X |
||||
PRIEST OF BAST | Wisdom | X |
X |
||||
PRIEST OF DAGON | Wisdom | X |
X |
||||
PRIEST OF FOXBIRD | Intelligence | X |
X |
||||
PRIEST OF MARDUK | Wisdom | X |
X |
||||
PRIEST OF SHUB-NIGGURATH | Wisdom | X |
X |
||||
PRIEST OF THANATOS | Wisdom | X |
X |
X |
X |
||
PRIEST OF YOG-SOTHOTH | Wisdom | X |
X |
||||
PRIVATE INVESTIGATOR | Constitution | X |
X |
X |
|||
PROFESSOR | Intelligence | X |
X |
X |
|||
RANGER | Dexterity | X |
X |
X |
|||
SCOUT | Dexterity | X |
|||||
SOLDIER | Strength | X |
|||||
SPIRIT SUMMONER | Wisdom | X |
X |
X |
X |
||
SQUID HUNTER | Strength | X |
X |
X |
|||
THIEF | Dexterity | X |
|||||
WARRIOR | Strength | X |
X |
||||
WIZARD | Intelligence | X |
X |
X |
Non-Newbie Professions
ADVENTURER
A person who desires to explore the world and discover hidden secrets. This profession provides a focus on physical skills, but with some education.
CONDITIONS | ||||
SKILLS | Education | Streetwise | Arkham | Hand to Hand |
30 | 30 | 40 | 60 |
ATTRIBUTE MODIFIERS | ||||||
STR | INT | WIS | DEX | ** CON ** | LUCK | CHA |
2 | 2 | 2 | 3 | 3 | 3 | 3 |
SKILLS | |||
0 | Dodge, English, Hand to Hand | 15 | Anthropology |
1 | Climb, Dagger, Dirt Kicking, Haggle, Hide, Kick, Search, Steal, Swim, Whip | 16 | Bash |
2 | Backstab, German, Hebrew, Sneak | 17 | Chinese, Tame |
3 | Circle, Handgun, Second Attack | 18 | Japanese, Riding |
4 | Brawling | 19 | Occult |
5 | Spanish, Survival | 20 | Bow, Hieroglyphics |
6 | French, Mace | 21 | Strangle |
7 | Italian, Parry | 22 | Traps |
8 | Modern History, World Geography | 24 | Forging |
9 | Trip, World Affairs | 25 | Whip Master |
10 | Fast Healing, Latin | 28 | Tailor |
11 | Ancient Geography, Ancient History | 31 | Martial Arts |
12 | Enhanced Damage, Greek | 35 | Mayan |
13 | Disarm | 45 | Forgery |
14 | Arabic, Astronomy |
ARMS MASTER
A person who is very highly trained in the art of combat, both armed and unarmed. Throughout the Dreamlands, these are the warriors who stand above the rest with their prowess in battle.
CONDITIONS | ||||
LEVEL | 30 | |||
SKILLS | Streetwise | Ulthar | Sword | Axe |
50 | 60 | 80 | 80 |
ATTRIBUTE MODIFIERS | ||||||
** STR ** | INT | WIS | DEX | CON | LUCK | CHA |
4 | 2 | 2 | 3 | 3 | 2 | 2 |
SKILLS | |||
0 | Dodge, English, Hand to Hand | 15 | Axe Master, Fourth Attack |
1 | Enhanced Damage, Forging, Mace, Parry, Rescue, Second Attack, Shield Block, Strong Grip | 17 | Sneak |
2 | Brawling, Disarm, Dual, Fast Healing, Flail, Martial Arts | 18 | Mace Master |
3 | Spear | 20 | Lethal Damage |
4 | Dagger, Third Attack | 22 | Flail Master |
5 | Climb, Recruit | 23 | Peek |
6 | Riding, Ultra Damage | 25 | Sharpen |
7 | Strangle, Swim | 26 | Spear Master |
8 | Whip | 27 | Dagger Master |
9 | Bow | 30 | Net |
10 | Hide, Polearm | 34 | Lore |
12 | Sword Master | 39 | Tracking |
14 | Black Belt |
ARTIST
A person who had dedicated his/her life to the study and production of various creative arts, including painting, sculpture, etc. This profession provides a focus on educational and occult skills.
CONDITIONS | |||
SKILLS | Dreaming | Education | Arkham |
30 | 30 | 40 |
ATTRIBUTE MODIFIERS | ||||||
STR | INT | WIS | DEX | CON | ** LUCK ** | CHA |
3 | 3 | 2 | 3 | 2 | 2 | 4 |
SKILLS | |||
0 | Dodge, English, Hand to Hand | 11 | Dream Magic, Ulthar |
1 | French, Kick, Modern History, Spanish, World Geography | 12 | Manipulation, Scrying |
2 | Biology, Dagger, German, Italian, Theology | 14 | Detect Evil |
3 | Chemistry, Meditation, Physics, Rescue, World Affairs | 16 | Detect Invis |
4 | Greek, Latin, Old English, Scrolls | 18 | Staves |
5 | Clairvoyance, Hide, Occult | 19 | Charm Person |
6 | Astronomy | 20 | Mask Self |
7 | Ancient History, Lore | 23 | Taumathurgy |
8 | Detect Magic, Sleep, Spell Casting | 25 | Debating |
9 | Ancient Geography, Wands | 30 | Master Dreamer |
10 | Detect Hidden, Hebrew |
DRUID
A person who has trained his/her magical powers to touch and manipulate the raw forces of nature. They have a close connection to the primal forces of creation and a deep bond with all living things.
CONDITIONS | |||
LEVEL | 30 | ||
SKILLS | Spell Casting | Education | Ulthar |
20 | 30 | 60 | |
DEEDS | Deed 59 – Something has awakened within! | ||
Deed 84 – Druid Apprentice |
ATTRIBUTE MODIFIERS | ||||||
STR | INT | ** WIS ** | DEX | CON | LUCK | CHA |
2 | 3 | 3 | 1 | 2 | 3 | 2 |
SKILLS | |||
0 | Dodge, English, Hand to Hand | 13 | Sleep, Strength |
1 | Elemental Shield, Mace, Natural Magic, Stygian, Whip | 14 | Dual |
2 | Astronomy, Create Spring, Greek, Meditation, Old English, Scrolls | 15 | Harden Skin, Water Breathing |
3 | Ancient Geography, Ancient History | 16 | Burning Hands, Identify |
4 | Control Weather, Parry, Staves, Wands | 17 | Lightning Bolt |
5 | Climb, Tame | 18 | Riding, Summon Familier |
6 | Detect Poison, Faerie Fire | 19 | Armor, Scribe |
7 | Call Lightning, Detect Magic | 20 | Fly, Tracking |
8 | Detect Invis, Enhanced Damage, Faerie Fog | 22 | Brew |
9 | Cure Poison, Search | 24 | Whip Master |
10 | Create Buffet, Dispel Magic, Swim, Way of Nature | 26 | Chain Lightning |
11 | Continual Light, Detect Hidden | 30 | Lightning Breath |
12 | Frenzy |
EVIL AVATAR
A highly experienced priest or priestess who has advanced their consciousness to the point where they have become a mortal incarnation of the deity they worship. They possess almost unbelievable powers, which they use in the service of darkness and evil.
CONDITIONS | ||
LEVEL | 30 | |
ALIGNMENT | Between Satanic (-1000) and Evil (-500) | |
SKILLS | Education | Theology |
80 | 80 | |
DEEDS | Deed 86 – Avatar of Dagon |
ATTRIBUTE MODIFIERS | ||||||
STR | INT | ** WIS ** | DEX | CON | LUCK | CHA |
2 | 2 | 4 | 2 | 2 | 3 | 3 |
SKILLS | |||
0 | Dodge, English, Hand to Hand | 18 | Create Water, Mute |
1 | Dagger, Protection Good, Second Attack, Whip | 19 | Scrying |
2 | Blindness, Cause Light, Know Alignment | 20 | Envenom |
3 | Cause Serious, Enhanced Damage | 22 | Lesser Possession |
4 | Meditation, Poison | 23 | Mental Magic |
5 | Frenzy | 24 | Third Attack |
6 | Demonfire, Plague | 25 | Harm |
7 | Weaken | 27 | Haste |
8 | Create Potion | 30 | Whip Master |
10 | Manipulation | 32 | Age |
11 | Cthonic | 35 | Aura |
12 | Cause Critical | 40 | Gate |
14 | Stygian | 45 | Protective Magic |
15 | Chaos Magic, Curse | 48 | Divine Magic |
17 | Create Food |
FOREST GHOST
A Zoog who is skilled in the ways of the surviving the dark forests of the Dreamlands. This profession provides a good background of physical skills.
CONDITIONS | |||||
RACE | ZOOG | ||||
SKILLS | Education | Hide | Sneak | Dreamlands | Streetwise |
20 | 30 | 30 | 40 | 40 |
ATTRIBUTE MODIFIERS | ||||||
STR | INT | WIS | ** DEX ** | CON | LUCK | CHA |
2 | 2 | 3 | 3 | 2 | 3 | 1 |
SKILLS | |||
0 | Dodge, English, Hand to Hand | 10 | Polish |
1 | Climb, Cthonic, Dagger, Dirt Kicking, Hide, Kick, Mace, Tame, Search, Steal, Swim | 11 | Fast Healing |
2 | Backstab, Parry, Sneak, Spanish | 12 | Accounting |
3 | Circle, Martial Arts, Second Attack, Tailor | 14 | Third Attack |
4 | Haggle, Spear, Tracking | 15 | Greek |
5 | Detection, Rotate | 16 | Occult |
6 | Italian, Sword | 17 | Ultra Damage |
7 | Bow, Enhanced Damage | 18 | Latin |
8 | Peek, Romany | 19 | Meditation |
9 | Pick Lock, Traps | 20 | Lore |
GANGSTER
A person who has risen to a position of authority and power within the criminal underworld. This profession provides a focus on physical skills, but with some education.
CONDITIONS | ||||
SKILLS | Handgun | Arkham | Hand to Hand | Streetwise |
30 | 40 | 60 | 60 |
ATTRIBUTE MODIFIERS | ||||||
STR | INT | WIS | ** DEX ** | CON | LUCK | CHA |
3 | 2 | 2 | 3 | 2 | 1 | 2 |
SKILLS | |||
0 | Dodge, English, Hand to Hand | 14 | Rotate |
1 | Climb, Dagger, Dirt Kicking, Haggle, Hide, Kick, Mace, Search, Steal, Swim | 15 | Bash |
2 | Backstab, German, Parry, Sneak, Strangle | 16 | World Geography |
3 | Circle, Handgun | 17 | Chinese |
4 | Brawling, Polish | 18 | Modern History |
5 | Italian, Second Attack | 19 | Gun |
6 | Enhanced Damage, World Affairs | 20 | Third Attack |
7 | Shield Block, Trip | 22 | Gambling, Ultra Damage |
8 | Fast Healing | 25 | Dagger Master |
9 | Sword | 27 | Forgery |
10 | Accounting, Detection | 30 | Intimidate |
11 | Submachinegun | 33 | Explosives |
12 | Sharpen | 36 | Assassinate |
13 | Chemistry |
GHOST WALKER
A Zoog who has trained his/her magical powers to a higher level, allowing him/her to touch the powers of the universe. This profession provides a focus on magical skills, occult knowledge, and spells.
CONDITIONS | |||
RACE | ZOOG | ||
SKILLS | Occult | Dreamlands | Education |
30 | 40 | 60 | |
DEEDS | Deed 59 – Something has awakened within! |
ATTRIBUTE MODIFIERS | ||||||
STR | ** INT ** | WIS | DEX | CON | LUCK | CHA |
1 | 2 | 3 | 2 | 2 | 3 | 1 |
SKILLS | |||
0 | Dodge, English, Hand to Hand | 12 | Locate Object |
1 | Cthonic, Dagger, French, Latin, Spanish, Spell Casting, Theology, Water Breathing | 13 | Sleep, Strength |
2 | Greek, Manipulation, Meditation, Old English, Scrolls, Spear | 14 | Cancellation |
3 | Ancient Geography, Ancient History, Armor, Astronomy | 15 | Charm Person, Enchant Armor, Lesser Possession |
4 | Bless, Staves, Wands | 16 | Burning Hands, Identify |
5 | Hebrew | 17 | Brand |
6 | Faerie Fire, Ventriloquate | 18 | Enchant Weapon |
7 | Detect Magic, Magic Missile | 19 | Shield |
8 | Detect Invis, Faerie Fog | 20 | Fly, Lore |
9 | Invis, Mute | 25 | Taumathurgy |
10 | Dispel Magic, Remove Invis | 30 | Greater Possession |
11 | Continual Light, Detect Hidden |
GOOD AVATAR
A highly experienced priest or priestess who has advanced their consciousness to the point where they have become a mortal incarnation of the deity they worship. They possess almost unbelievable powers, which they use in the service of light and life.
CONDITIONS | ||
LEVEL | 30 | |
ALIGNMENT | Between Good (500) and Angelic (1000) | |
SKILLS | Education | Theology |
80 | 80 | |
DEEDS | Deed 85 – Avatar of the Sun |
ATTRIBUTE MODIFIERS | ||||||
STR | INT | ** WIS ** | DEX | CON | LUCK | CHA |
2 | 2 | 4 | 2 | 2 | 3 | 3 |
SKILLS | |||
0 | Dodge, English, Hand to Hand | 19 | Scrying |
1 | Dagger, Mace, Protection Evil, Second Attack | 20 | Earthquake |
2 | Flail, Hebrew, Know Alignment | 22 | Lesser Possession |
3 | Cure Serious, Enhanced Damage, Elemental Shield | 23 | Holy Word |
4 | Armor, Meditation | 24 | Disarm |
5 | Create Food, Gaelic | 25 | Heal |
6 | Create Water, Cure Disease | 27 | Protective Magic |
7 | Fast Healing | 29 | Youth |
8 | Create Potion | 30 | Mace Master |
10 | Identify | 35 | Ultra Damage |
11 | Cthonic | 37 | Aura |
12 | Cure Critical | 38 | Gate |
14 | Atlantean | 40 | Mass Healing |
15 | Calm, Remove Curse | 42 | Greater Possession |
17 | Create Buffet | 45 | Divine Magic |
18 | Create Spring, Harden Skin |
JOURNEYMAN
A person with a moderate amount of experience who has continued to study a craft and has started to achieve greatness. This profession provides a focus on physical skills and some occult skills.
CONDITIONS | |||
SKILLS | Education | Streetwise | Arkham |
30 | 30 | 40 | |
DEEDS | Deed 60 – Completed a Masters Piece |
ATTRIBUTE MODIFIERS | ||||||
STR | INT | WIS | ** DEX ** | CON | LUCK | CHA |
3 | 2 | 2 | 3 | 2 | 2 | 2 |
SKILLS | |||
0 | Dodge, English, Hand to Hand | 12 | Detect Magic |
1 | Accounting, Climb, Haggle, Hide, Search, Sneak | 13 | Brand |
2 | Detection, Forging, German, Swim | 14 | Ancient History, Detect Poison |
3 | Chemistry, Physics, Pick Lock | 15 | Continual Light |
4 | Biology, Parry | 16 | Detect Hidden |
5 | Dagger, Occult | 17 | Atlantean, Identity |
6 | Greek | 18 | Pass Door |
7 | Latin, World Affairs | 19 | Poison |
8 | Meditation, World Geography, Tailor | 21 | Goldsmith |
9 | Sharpen, Spell Casting | 23 | Enchant Weapon |
10 | Ancient Geography | 25 | Enchant Armor |
11 | Refresh, Spear | 29 | Taumathurgy |
MAGE
A person who has developed his/her magical powers to a higher level, allowing him/her to touch the powers of the universe. This profession provides a focus on magical skills, occult knowledge, and spells.
CONDITIONS | |||
SKILLS | Occult | Ulthar | Education |
30 | 40 | 60 | |
DEEDS | Deed 59 – Something has awakened within! |
ATTRIBUTE MODIFIERS | ||||||
STR | ** INT ** | WIS | DEX | CON | LUCK | CHA |
1 | 3 | 2 | 2 | 2 | 2 | 2 |
SPELLS | |||
0 | Dodge, English, Hand to Hand | 14 | Cancellation |
1 | Dagger, French, Latin, Spanish, Theology | 15 | Charm Person, Debating, Enchant Armor |
2 | Greek, Meditation, Old English, Scrolls, Spear | 16 | Burning Hands, Identify |
3 | Ancient Geography, Ancient History, Astronomy, Spell Casting | 17 | Brand |
4 | Armor, Staves, Wands | 18 | Enchant Weapon |
5 | Hebrew | 19 | Lesser Possession, Shield |
6 | Faerie Fire, Ventriloquate | 20 | Fly, Lore |
7 | Detect Magic, Magic Missile | 22 | Climb |
8 | Detect Invis, Faerie Fog | 23 | Scribe |
9 | Invis, Mute | 25 | Swim |
10 | Dispel Magic, Remove Invis | 28 | Taumathurgy |
11 | Continual Light, Detect Hidden | 31 | Elemental Shield |
12 | Create Food | 35 | Greater Possession |
13 | Sleep, Strength |
MASTER OF THE DEEP
A Deep One who has chosen the path of the warrior. These are the elite of Deep One fighters, the assassins and the warlords of the Deep Ones. They have achieved mastery in all forms of combat, but are mainly trained for difficult missions in the hostile dry environments on land.
CONDITIONS | ||||
RACE | DEEP ONE | |||
LEVEL | 30 | |||
SKILLS | Arkham | Innsmouth | Dagger | Spear |
20 | 60 | 80 | 80 |
ATTRIBUTE MODIFIERS | ||||||
** STR ** | INT | WIS | DEX | CON | LUCK | CHA |
4 | 2 | 2 | 2 | 3 | 2 | 1 |
SKILLS | |||
0 | Dodge, English, Hand to Hand | 17 | Create Water, Gun |
1 | Enhanced Damage, Parry, Polearm, Rescue, Second Attack, Shield Block, Strong Grip | 18 | Polearm Master |
2 | Brawling, Disarm, Dual, Fast Healing, Flail, Martial Arts | 19 | Create Spring |
3 | Mace | 20 | Lethal Damage |
4 | Hide, Third Attack | 21 | Mask Self |
5 | Handgun, Recruit | 22 | Flail Master |
6 | Ultra Damage | 23 | Peek |
7 | Climb | 24 | Japanese |
8 | Sword | 25 | Sharpen |
10 | Dagger Master, Sneak | 26 | Sword Master |
12 | Spear Master | 27 | Submachinegun |
14 | Black Belt | 30 | Lore |
15 | Axe Master, Fourth Attack | 35 | Stygian |
16 | Spell Casting | 40 | Marksman |
MEDIC
A person dedicated to the art of healing. This profession provides training in medical and academic skills, as well as some advanced combat skills.
CONDITIONS | |||
SKILLS | Biology | Arkham | Education |
30 | 40 | 60 | |
DEEDS | Deed 56 – Graduated from Miskatonic University |
ATTRIBUTE MODIFIERS | ||||||
STR | ** INT ** | WIS | DEX | CON | LUCK | CHA |
2 | 3 | 3 | 3 | 2 | 2 | 3 |
SKILLS | |||
0 | Dodge, English, Hand to Hand | 10 | Backstab, Greek |
1 | Dissertation, French, German, Latin, Spanish | 11 | Swim, Sword |
2 | Accounting, Chemistry, Dagger, Italian | 12 | Tailor |
3 | Fast Healing, Modern History | 13 | Climb |
4 | Debating | 14 | Astronomy |
5 | Theology | 15 | Anthrapology |
6 | Bandage | 16 | Psychology |
7 | Physics, World Affairs | 18 | Occult |
8 | Ancient History | 20 | Disarm |
9 | Enhanced Damage, Parry | 35 | Surgery |
MENTALIST
A mentalist is a kind of mage or occultist whose training allows him/her to use the mind alone to weave magic. Most of the spells provided in this profession are thought-based and rather difficult.
CONDITIONS | |||
SKILLS | Occult | Ulthar | Education |
40 | 40 | 70 | |
DEEDS | Deed 59 – Something has awakened within! |
ATTRIBUTE MODIFIERS | ||||||
STR | INT | ** WIS ** | DEX | CON | LUCK | CHA |
1 | 3 | 2 | 2 | 1 | 3 | 3 |
SKILLS | |||
0 | Dodge, English, Hand to Hand | 12 | Remove Fear |
1 | Dagger, Latin, Meditation, Whip | 13 | Manipulation, Psychic Anchor |
2 | Chinese, Old English, Scrolls | 14 | Calm, Charm Person, Lesser Possession |
3 | Arabic, Astronomy, Japanese, Spell Casting | 15 | Debating |
4 | Know Alignment | 16 | Identify |
5 | Hebrew | 18 | Body Control |
6 | Clairvoyance, Ventriloquate | 20 | Lore, Strength |
7 | Detect Hidden, Vocalize | 22 | Climb |
8 | Detect Invis, Frenzy | 23 | Mental Magic |
9 | Mute, Weaken | 25 | Swim |
10 | Blindness, Way of the Duellant | 35 | Mask Self |
11 | Continual Light, Sleep |
MIGO SURGEON
An experienced Mi-Go who strives to find acceptable raw materials. This profession provides skills that make the Mi-Go an able medic and a ruthless killer.
CONDITIONS | |||
RACE | MI-GO | ||
SKILLS | Yuggoth | Bandage | Education |
40 | 60 | 70 |
ATTRIBUTE MODIFIERS | ||||||
STR | ** INT ** | WIS | DEX | CON | LUCK | CHA |
2 | 3 | 3 | 3 | 2 | 2 | 2 |
SKILLS | |||
0 | Dodge, English, Hand to Hand | 14 | Shocking Grasp |
1 | Climb, Control Weather, Handgun, Hebrew, Meditation, Modern History, World Geography | 15 | Surgery |
2 | Cure Light, Detection, Gaelic, Search | 16 | Tracking |
3 | Cthonic, Envenom, Fast Healing | 17 | Body Control |
4 | Martial Arts | 19 | Debating |
5 | Lore, Parry | 20 | Necromancy |
6 | Brew | 22 | Regeneration |
7 | Cure Serious, Spear | 25 | Third Attack |
8 | Second Attack | 27 | Interrogate |
9 | Polearm | 31 | Youth |
10 | Enhanced Damage, Plague | 33 | Strangle |
11 | Scribe | 35 | Biotechnology |
12 | Forging, Psychology | 40 | Age |
13 | Invis |
MUSICIAN
A person who has dedicated his/her life to the study and performance of music. This profession provides training in the use of all kinds of instruments and even the secret power of magical incantations.
CONDITIONS | |
SKILLS | Education |
50 |
ATTRIBUTE MODIFIERS | ||||||
STR | INT | WIS | ** DEX ** | CON | LUCK | CHA |
1 | 2 | 3 | 3 | 2 | 1 | 3 |
SKILLS | |||
0 | Dodge, English, Hand to Hand | 13 | Strings |
1 | French, Music | 16 | Brass |
2 | Singing | 19 | Flute |
4 | Italian | 24 | Occult |
5 | Piano | 30 | Organ |
7 | Percussion | 35 | Spell Casting |
9 | Old English |
NECROMANCER
A person who has trained his/her magical powers to allow him/her to raise and command the dead. This profession provides a focus on dark magic and spells.
CONDITIONS | |||
ALIGNMENT | Between Satanic (-1000) and Evil (-500) | ||
SKILLS | Education | Ulthar | Occult |
40 | 40 | 60 | |
DEEDS | Deed 59 – Something has awakened within! |
ATTRIBUTE MODIFIERS | ||||||
STR | ** INT ** | WIS | DEX | CON | LUCK | CHA |
2 | 3 | 2 | 2 | 1 | 3 | 1 |
SKILLS | |||
0 | Dodge, English, Hand to Hand | 11 | Continual Light, Invis |
1 | French, Latin, Spanish, Theology, Whip | 12 | Mental Magic |
2 | Greek, Meditation, Old English, Scrolls, Spear | 13 | Sleep, Strength |
3 | Ancient Geography, Ancient History, Astronomy, Spell Casting | 14 | Cancellation, Manipulation |
4 | Armor, Staves, Wands | 15 | Curse, Frenzy |
5 | Hebrew | 16 | Burning Hands |
6 | Cthonic, Faerie Fire | 17 | Energy Drain |
7 | Detect Magic, Magis Missile | 18 | Necromancy |
8 | Blindness, Poison | 19 | Plague |
9 | Mute | 20 | Acid Blast, Lore |
10 | Chill Touch, Weaken | 22 | Scribe |
OCCULT MASTER
A person who has progressed to the next level of occult studies. This profession provides a number of advanced arcane skills and magical spells, as well as some physical and combat skills.
CONDITIONS | ||||
LEVEL | 30 | |||
SKILLS | Arkham | Education | Spell Casting | Occult |
60 | 80 | 80 | 95 | |
DEEDS | Deed 59 – Something has awakened within! | |||
Deed 83 – Gone beyond the frontiers of human nature |
ATTRIBUTE MODIFERS | ||||||
STR | ** INT ** | WIS | DEX | CON | LUCK | CHA |
2 | 4 | 3 | 2 | 2 | 2 | 2 |
SKILLS | |||
0 | Dodge, English, Hand to Hand | 18 | Spell Mastery |
1 | Clairvoyance, Cthonic, Enhanced Damage, Fast Healing, Lesser Possession, Second Attack | 19 | Teleport |
2 | Blindness, Create Food | 20 | Haste |
3 | Sword, Water Breathing | 22 | Dagger Master |
4 | Create Spring | 23 | Pass Door |
5 | Word of Recall | 25 | Absorb Magic |
6 | Scribe, Stygian | 27 | Fire Breath |
7 | Harden Skin | 29 | Frost Breath |
8 | Channeling | 32 | Taumathurgy |
10 | Debating, Negate Alignment | 35 | Summon |
12 | Call Lightning | 39 | Portal |
13 | Elemental Shield | 44 | Teach |
14 | Calm | 45 | Voodoo |
15 | Mass Invis | 50 | Mask Self |
16 | Fireball | 85 | Elder Magic |
17 | Greater Possession, Summon Familier |
OCCULTIST
A person who has had his/her magical powers awakened in some way, allowing them to touch the powers of the universe. This profession provides a focus on magical and arcane knowledge, including spells.
CONDITIONS | |||
SKILLS | Occult | Arkham | Education |
30 | 40 | 60 | |
DEEDS | Deed 59 – Something has awakened within! |
ATTRIBUTE MODIFIERS | ||||||
STR | ** INT ** | WIS | DEX | CON | LUCK | CHA |
2 | 4 | 2 | 2 | 2 | 3 | 2 |
SKILLS | |||
0 | Dodge, English, Hand to Hand | 14 | Cancellation |
1 | Dagger, French, German, Latin, Modern History, Theology, World Geography | 15 | Charm Person, Enchant Armor |
2 | Greek, Meditation, Old English, Scrolls | 16 | Burning Hands, Identify |
3 | Ancient Geography, Ancient History, Astronomy | 17 | Brand |
4 | Hebrew, Staves, Wands | 18 | Enchant Weapon, Scribe |
5 | Armor, Spell Casting | 19 | Shield |
6 | Faerie Fire, Ventriloquate | 20 | Fly, Lore |
7 | Detect Magic, Magic Missile | 22 | Climb |
8 | Detect Invis, Faerie Fog | 24 | Lesser Possession |
9 | Invis, Mute | 25 | Clairvoyance |
10 | Dispel Magic, Remove Invis | 27 | Swim |
11 | Continual Light, Detect Hidden | 30 | Taumathurgy |
12 | Locate Object | 35 | Channeling |
13 | Sleep, Strength |
OFFICER
A man or woman in command of a military unit. This profession requires more than just physical fitness to do the job right, as leadership skills and the ability to command are also needed.
CONDITIONS | ||||
LEVEL | 30 | |||
SKILLS | Streetwise | Arkham | Education | Handgun |
30 | 60 | 70 | 80 | |
DEEDS | Deed 81 – Admiral support for Officer School |
ATTRIBUTE MODIFIERS | ||||||
** STR ** | INT | WIS | DEX | CON | LUCK | CHA |
3 | 2 | 3 | 2 | 3 | 3 | 3 |
SKILLS | |||
0 | Dodge, English | 13 | Marksman |
1 | Enhanced Damage, Hand to Hand, Handgun, Parry, Riding, Sword | 14 | Sharpen |
2 | Fast Healing, Recruit | 15 | Blackjack, Interrogate |
3 | German, Second Attack, World Geography | 16 | Third Attack |
4 | World Affairs | 18 | Intimidate |
5 | Strangle | 19 | Black Belt |
6 | Envenom | 21 | Self Discipline |
7 | French, Italian | 23 | Lethal Damage |
8 | Dagger Master | 30 | Leadership |
9 | Accounting | 38 | Tactics |
10 | Backstab | 45 | Sniper |
11 | Tracking | 55 | Fourth Attack |
12 | Explosives, Ultra Damage |
PALADIN
A person trained in the arts of combat, both armed and unarmed, who uses their skills in service of good. While righteous and lawful, they are not required to be nice and forgiving.
CONDITIONS | |||
LEVEL | 30 | ||
ALIGNMENT | Between Kind (200) and Angelic (1000) | ||
SKILLS | Education | Polearm | Sword |
50 | 60 | 80 | |
DEEDS | Deed 9071 – Knight of Ulthar! |
ATTRIBUTE MODIFIERS | ||||||
STR | INT | ** WIS ** | DEX | CON | LUCK | CHA |
3 | 2 | 2 | 2 | 3 | 2 | 4 |
SKILLS | |||
0 | Dodge, English, Hand to Hand | 15 | Dispel Evil, Third Attack |
1 | Old English, Parry, Polish, Riding, Second Attack, Shield Block | 17 | Cure Serious |
2 | Ancient History, Dual, Enhanced Damage, Gaelic | 18 | Sword Master |
3 | Rescue, Spell Casting | 19 | Refresh |
4 | Create Food, Create Water | 20 | Atlantean |
5 | Fast Healing, Self Discipline, Word of Recall | 22 | Remove Curse |
6 | Latin | 23 | Polearm Master |
7 | Armor | 24 | Frenzy |
8 | Greek | 26 | Strength |
9 | Cure Light | 27 | Lore |
10 | Bless, Ultra Damage | 29 | Holy Word |
11 | Detect Evil | 30 | Stygian |
12 | Cthonic | 32 | Intimidate |
13 | Protection Evil, Recruit | 35 | Enchant Weapon |
14 | Know Alignment | 40 | Protective Magic |
POLICEMAN
A person trained in the use of arms and law enforcement who is responsible for keeping the peace. This profession emphasizes physical skills, but also including educational skills.
CONDITIONS | |||
SKILLS | Education | Streetwise | Arkham |
30 | 30 | 40 |
ATTRIBUTE MODIFIERS | ||||||
STR | INT | WIS | DEX | ** CON ** | LUCK | CHA |
3 | 1 | 2 | 2 | 3 | 2 | 1 |
SKILLS | |||
0 | Dodge, English, Hand to Hand | 11 | Rescue |
1 | Brawling, Dagger, Hide, Kick, Parry, Search, Swim | 12 | Rotate |
2 | German, Handgun, Sneak, Trip | 13 | Circle |
3 | Detection, Gun, Second Attack, Shield Block | 14 | Dual |
4 | Climb, Disarm, Enhanced Damage | 15 | Riding, World Affairs |
5 | Pick Lock, Polish | 17 | Submachinegun |
6 | Italian | 18 | Third Attack |
7 | Bash, Martial Arts | 20 | Interrogate |
8 | Haggle, Latin | 22 | Ultra Damage |
9 | Fast Healing | 26 | Marksman |
10 | Accounting, Strong Grip |
POSTGRADUATE
A person who continues studying at a university after his/her graduation. This profession provides a strong focus on academic skills.
CONDITIONS | ||
SKILLS | Arkham | Education |
40 | 60 | |
DEEDS | Deed 56 – Graduated from Miskatonic University |
ATTRIBUTE MODIFIERS | ||||||
STR | ** INT ** | WIS | DEX | CON | LUCK | CHA |
2 | 3 | 3 | 2 | 2 | 3 | 3 |
SKILLS | |||
0 | Dodge, English, Hand to Hand | 11 | Parry, Sword |
1 | Debating, Dissertation, French, German, Spanish | 12 | Arabic |
2 | Biology, Chemistry, Italian, Physics, World Geography | 13 | Geology |
3 | Modern History, Old English | 14 | Astronomy |
4 | Hebrew, World Affairs | 15 | Anthropology |
5 | Polish, Riding | 16 | Chinese |
6 | Bow, Latin | 17 | Japanese |
7 | Fast Healing, Romany | 18 | Occult |
8 | Ancient History | 19 | Disarm |
9 | Accounting, Ancient Geography | 20 | Hieroglyphics |
10 | Gaelic, Greek |
PRIEST OF BAST
A person who has dedicated his/her life to the service of the Goddess Bast. This profession provides a focus on religious knowledge and spells.
CONDITIONS | |||
SKILLS | Theology | Ulthar | Education |
30 | 40 | 60 | |
DEEDS | Deed 9004 – Follower of Bast | ||
Deed 58 – Accepted as a Follower of Baal (UNDONE) | |||
Deed 1309 – Priest of Yog-Sothoth (UNDONE) | |||
Deed 1319 – Priest of Dagon (UNDONE) |
ATTRIBUTE MODIFIERS | ||||||
STR | INT | ** WIS ** | DEX | CON | LUCK | CHA |
2 | 2 | 3 | 3 | 2 | 4 | 2 |
SKILLS | |||
0 | Dodge, English, Hand to Hand | 12 | Second Attack |
1 | Ancient Geography, Ancient History, Latin, Theology | 13 | Detect Hidden |
2 | Hide, Old English, Scrolls, Spanish | 14 | Refresh |
3 | Astronomy, Spear | 15 | Cure Blindness |
4 | Cthonic, Staves, Wands | 16 | Brew, Detect Invis |
5 | Dagger, Parry | 17 | Cure Serious |
7 | Bless, Spell Casting | 18 | Invis |
8 | Shield Block | 19 | Haste |
9 | Sneak | 20 | Clerical Magic |
10 | Armor, Tame | 22 | Debating |
11 | Cure Light |
PRIEST OF DAGON
A person who has dedicated his/her life to the service of the God Dagon. This profession provides a focus on religious knowledge and spells.
CONDITIONS | |||
SKILLS | Theology | Ulthar | Education |
30 | 40 | 60 | |
DEEDS | Deed 1319 – Priest of Dagon | ||
Deed 57 – Priest of Marduk (UNDONE) | |||
Deed 1309 – Priest of Yog-Sothoth (UNDONE) | |||
Deed 9004 – Follower of Bast (UNDONE) |
ATTRIBUTE MODIFIERS | ||||||
STR | INT | ** WIS ** | DEX | CON | LUCK | CHA |
3 | 2 | 3 | 2 | 3 | 1 | 1 |
SKILLS | |||
0 | Dodge, English, Hand to Hand | 11 | Vision |
1 | Arabic, Atlantean, Japanese, Modern History, Swim, Theology, World Geography | 12 | Brew, Second Attack |
2 | Gaelic, Greek, Meditation, Scrolls | 13 | Protection Good |
3 | Ancient Geography, Ancient History, Cthonic | 14 | Shocking Grasp |
4 | Hebrew, Staves, Wands | 15 | Control Weather |
5 | Parry, Spear | 16 | Cure Light |
6 | Fast Healing | 17 | Mask Self |
7 | Create Water, Spell Casting | 18 | Poison |
8 | Shield Block | 19 | Plague |
9 | Water Breathing | 20 | Regeneration |
10 | Curse, Detect Good |
PRIEST OF FOXBIRD
A man or woman who has dedicated their life to the service of Foxbird, the God of Magic. The profession focuses on magical knowledge and spells.
CONDITIONS | |
LEVEL | 30 |
DEEDS | Deed 4316 – Completed a Path of the Chosen |
ATTRIBUTE MODIFIERS | ||||||
STR | ** INT ** | WIS | DEX | CON | LUCK | CHA |
2 | 4 | 4 | 2 | 2 | 2 | 3 |
SKILLS | |||
0 | English, Spell Casting | 13 | Dream Magic |
1 | Bless, Magic Missile, Shield, Teach | 14 | Faerie Fire |
2 | German, Greek, Refresh, Scrolls, Staves | 15 | Body Control |
3 | Ancient History, Cthonic, Latin, Lore, Wands | 16 | Dispel Magic, Pass Door |
4 | Meditation, Natural Magic | 17 | Chain Lightning, Locate Object |
5 | Fly, Lightning Bolt | 18 | Channeling |
6 | Old English, Staff | 19 | Absorb Magic |
7 | Create Food, Create Water | 20 | Spell Mastery |
8 | Clairvoyance, Create Spring | 21 | Age, Youth |
9 | Armor, Cause Light, Colour Spray, Haste | 23 | Enchant Weapon |
10 | Invis, Magefire, Recall, Scrying | 24 | Teleport |
11 | Fireball | 25 | Cancellation |
12 | Holy Word | 50 | Elder Magic |
PRIEST OF MARDUK
A person who has dedicated his/her life to the service of the God Marduk. This profession provides skills that focus on religious knowledge and spells.
CONDITIONS | |||
SKILLS | Theology | Arkham | Education |
30 | 40 | 60 | |
DEEDS | Deed 57 – Priest of Marduk | ||
Deed 1309 – Priest of Yog-Sothoth (UNDONE) | |||
Deed 1319 – Priest of Dagon (UNDONE) |
ATTRIBUTE MODIFIERS | ||||||
STR | INT | ** WIS ** | DEX | CON | LUCK | CHA |
2 | 2 | 3 | 2 | 2 | 2 | 4 |
SKILLS | |||
0 | Dodge, English, Hand to Hand | 13 | Protection Evil |
1 | French, German, Latin, Modern History, Theology, World Geography | 14 | Refresh |
2 | Greek, Meditation, Old English, Scrolls | 15 | Bow, Cure Blindness |
3 | Ancient Geography, Ancient History, Astronomy | 16 | Cure Poison |
4 | Hebrew, Staves, Wands | 17 | Cure Serious |
5 | Flail, Parry | 18 | Remove Fear |
6 | Fast Healing | 19 | Dispel Evil |
7 | Bless, Spell Casting | 20 | Clerical Magic |
8 | Shield Block | 22 | Tame |
9 | Detect Evil | 24 | Clairvoyance |
10 | Armor, Debating | 26 | Elemental Shield |
11 | Cure Light | 34 | Elemental Combat |
12 | Brew, Second Attack |
PRIEST OF SHUB-NIGGURATH
A person who has dedicated his/her life to the service of the God Shub-Niggurath. This profession provides a focus on religious knowledge and spells.
CONDITIONS | |||
SKILLS | Theology | Arkham | Education |
30 | 40 | 60 | |
DEEDS | Deed 1329 – Priest of Shub-Niggurath | ||
Deed 57 – Priest of Marduk (UNDONE) | |||
Deed 1319 – Priest of Dagon (UNDONE) | |||
Deed 9004 – Follower of Bast (UNDONE) |
ATTRIBUTE MODIFIERS | ||||||
STR | INT | ** WIS ** | DEX | CON | LUCK | CHA |
2 | 2 | 3 | 2 | 3 | 2 | 2 |
SKILLS | |||
0 | Dodge, English, Hand to Hand | 11 | Cause Light |
1 | French, German, Latin, Modern History, Theology, World Geography | 12 | Brew, Second Attack |
2 | Greek, Meditation, Old English, Scrolls | 13 | Protection Good |
3 | Ancient Geography, Ancient History, Astronomy | 14 | Refresh |
4 | Hebrew, Staves, Wands | 15 | Blindness |
5 | Flail, Parry | 16 | Poison |
6 | Fast Healing | 17 | Cause Serious |
7 | Faerie Fire, Spell Casting | 18 | Faerie Fog, Manipulation |
8 | Shield Block | 19 | Dispel Good |
9 | Detect Good | 20 | Charm Person |
10 | Armor, Debating | 23 | Lesser Protection |
PRIEST OF THANATOS
A person who has dedicated their life to the service of Thanatos and the natural cycle of life. This profession focuses on a balance between worldly skills and mystic knowledge.
CONDITIONS | ||
LEVEL | 30 | |
CULT | THANATOS | |
SKILLS | THEOLOGY | EDUCATION |
50 | 60 | |
DEEDS | Deed 3796 – Made a worthy sacrifice to Thanatos |
ATTRIBUTE MODIFIERS | ||||||
STR | INT | ** WIS ** | DEX | CON | LUCK | CHA |
2 | 2 | 3 | 2 | 3 | 2 | 1 |
SKILLS | |||
0 | Latin | 12 | Cure Disease |
1 | Theology | 14 | Enhanced Damage, Way of the Duellant |
2 | Survival | 15 | Plague |
3 | Meditation, Spell Casting | 16 | Remove Invis |
4 | Axe, Bless | 17 | Psychology |
6 | Astronomy, Greek | 18 | Bandage |
7 | Protection Evil, Protection Good | 19 | Natural Magic, Polearm Master |
8 | Chill Touch, Scrying | 23 | Ultra Damage |
9 | Brew, Negate Alignment, Polearm | 25 | Necromancy |
10 | Protective Magic | 32 | Lethal Damage |
11 | Biology, Strong Grip | 70 | Elder Magic |
PRIEST OF YOG-SOTHOTH
A person who has dedicated his/her life to the service of the God Yog-Sothoth. This profession provides a focus on religious knowledge and spells.
CONDITIONS | |||
SKILLS | Theology | Arkham | Education |
30 | 40 | 60 | |
DEEDS | Deed 1309 – Priest of Yog-Sothoth | ||
Deed 57 – Priest of Marduk (UNDONE) | |||
Deed 1319 – Priest of Dagon (UNDONE) | |||
Deed 9004 – Follower of Bast (UNDONE) |
ATTRIBUTE MODIFIERS | ||||||
STR | INT | ** WIS ** | DEX | CON | LUCK | CHA |
2 | 2 | 3 | 3 | 2 | 2 | 1 |
SKILLS | |||
0 | Dodge, English, Hand to Hand | 10 | Armor, Curse |
1 | Cthonic, French, Modern History, Polish, Theology, World Geography | 11 | Cause Light |
2 | Latin, Meditation, Old English, Scrolls | 12 | Brew, Second Attack |
3 | Ancient Geography, Ancient History, Astronomy | 13 | Protection Good |
4 | Hebrew, Staves, Wands | 14 | Plague |
5 | Parry, Whip | 15 | Blindness |
6 | Fast Healing | 16 | Poison |
7 | Spell Casting | 17 | Cause Serious |
8 | Shield Block | 19 | Fly |
9 | Detect Good | 20 | Haste |
PROFESSOR
A member of the faculty at the famous Miskatonic University in Arkham, Massachusetts. The school's limited funds makes the selection process for its educational staff quite harsh, and all candidates are required to prove an advanced level of knowledge in their chosen field of study. In addition, professors have the responsibility of providing assistance to new students in during their first steps in the world of academia.
CONDITIONS | |||
LEVEL | 30 | ||
SKILLS | Arkham | Dissertation | Education |
60 | 70 | 90 | |
DEEDS | Deed 56 – Graduated from Miskatonic University |
ATTRIBUTE MODIFIERS | ||||||
STR | ** INT ** | WIS | DEX | CON | LUCK | CHA |
2 | 4 | 3 | 2 | 2 | 3 | 3 |
SKILLS | |||
0 | Dodge, English, Hand to Hand | 12 | Word of Recall |
1 | Atlantean, Debating, Stygian | 13 | Scribe |
2 | Lore | 14 | Fast Healing |
3 | Spell Casting | 15 | Mayan |
5 | Enhanced Damage, Teach | 16 | Know Alignment |
6 | Dream Magic | 17 | Brew |
7 | Cthonic | 18 | Locate Object |
10 | Second Attack | 22 | Scrying |
11 | Meditation | 25 | Clerical Magic |
RANGER
A person who is not only trained in the arts of combat, but one who lives and thrives in the sprawling wild forests of the Dreamlands. Rangers tend to be uncomfortable in towns and cities, preferring to stay in the vast woodlands that dominate the countryside.
CONDITIONS | |||
LEVEL | 30 | ||
SKILLS | Education | Ulthar | Axe |
40 | 60 | 85 | |
DEEDS | Deed 84 – Druid Apprentice |
ATTRIBUTE MODIFIERS | ||||||
STR | INT | WIS | ** DEX ** | CON | LUCK | CHA |
3 | 3 | 2 | 3 | 2 | 2 | 2 |
SKILLS | |||
0 | English, Hand to Hand | 17 | Create Spring |
1 | Bow, Dodge, French, Gaelic, Second Attack, Traps, World Geography | 18 | Cure Light |
2 | Cthonic, Dual, Hebrew, Strangle, Swim | 19 | Control Weather, Martial Arts |
3 | Climb, Riding, Spear | 20 | Old English |
4 | Hide | 21 | Ultra Damage |
5 | Fast Healing, Tailor, Tame, Tracking | 22 | Body Control |
6 | Biology | 23 | Master Archer |
7 | Sneak | 24 | Water Breathing |
8 | Brawling | 25 | Call Lightning |
9 | Detection, Whip | 26 | Faerie Fire |
10 | Forging, Third Attack | 27 | Fly |
11 | Peek | 29 | Detect Hidden |
12 | Circle, Survival | 30 | Stygian |
13 | Sword | 34 | Summon Familier |
14 | Axe Master | 38 | Fourth Attack |
15 | Frenzy, Lore, Spell Casting | 40 | Haste |
16 | Create Food |
SCOUT
A person who has honed a variety of tracking, exploratory, combat, and criminal skills. This profession provides a strong focus on physical skills, but with some education.
CONDITIONS | |||||
SKILLS | Education | Hide | Sneak | Streetwise | Ulthar |
20 | 30 | 30 | 40 | 40 |
ATTRIBUTE MODIFIERS | ||||||
STR | INT | WIS | ** DEX ** | CON | LUCK | CHA |
3 | 2 | 2 | 3 | 2 | 3 | 1 |
SKILLS | |||
0 | Dodge, English, Hand to Hand | 12 | Accounting |
1 | Climb, Dagger, Dirt Kicking, Haggle, Hide, Kick, Mace, Search, Steal, Swim | 13 | Traps |
2 | Backstab, Parry, Sneak, Spanish | 14 | Third Attack |
3 | Circle, Pick Lock, Second Attack | 15 | Greek |
4 | Spear, Tracking | 16 | Occult |
5 | Detection, Rotate | 17 | Ultra Damage |
6 | Italian, Sword, Tame | 18 | Latin |
7 | Brawling | 19 | Meditation |
8 | Peek, Romany | 20 | Lore |
9 | Enhanced Damage | 22 | Riding |
10 | Bow, Polish | 25 | Tailor |
11 | Fast Healing | 27 | Blackjack |
SOLDIER
A person trained in the art of battle, both armed and unarmed. The profession provides skills concentrating on physical and combat skills.
CONDITIONS | |||
SKILLS | Education | Streetwise | Arkham |
30 | 30 | 40 |
ATTRIBUTE MODIFIERS | ||||||
** STR ** | INT | WIS | DEX | CON | LUCK | CHA |
3 | 2 | 2 | 3 | 3 | 3 | 2 |
SKILLS | |||
0 | Dodge, English, Hand to Hand | 12 | Circle |
1 | Dagger, Hide, Kick, Martial Arts, Parry, Search, Swim | 14 | Submachinegun |
2 | German, Handgun, Sneak, Strong Grip, Trip | 15 | Rotate |
3 | Detection, Gun, Second Attack | 16 | Backstab |
4 | Climb, Disarm, Enhanced Damage | 18 | Ultra Damage |
5 | Brawling, Strangle | 22 | Third Attack |
6 | Bash | 26 | Traps |
8 | Fast Healing | 30 | Machinegun |
10 | Dual | 55 | Artillery |
11 | Rescue | 70 | Sniper |
SPIRIT SUMMONER
A Zoog master of magic who has highly-trained arcane skills. This profession provides a strong focus on magical skills, occult knowledge, and spells.
CONDITIONS | ||||
RACE | ZOOG | |||
LEVEL | 30 | |||
SKILLS | Spell Casting | Occult | Education | Dreamlands |
20 | 30 | 60 | 70 | |
DEEDS | Deed 59 – Something has awakened within! | |||
Deed 83 – Gone beyond the frontiers of human nature | ||||
Deed 84 – Druid Apprentice |
ATTRIBUTE MODIFIERS | ||||||
STR | INT | ** WIS ** | DEX | CON | LUCK | CHA |
2 | 3 | 3 | 3 | 2 | 4 | 3 |
SKILLS | |||
0 | Dodge, English, Hand to Hand | 12 | Frenzy |
1 | Bow, Elemental Shield, Natural Magic, Stygian | 13 | Sleep, Strength |
2 | Acid Breath, Astronomy, Create Spring, Meditation, Old English, Scrolls | 14 | Dual, Manipulation |
3 | Ancient Geography, Ancient History | 15 | Harden Skin, Water Breathing |
4 | Control Weather, Parry, Staves, Wands | 16 | Burning Hands, Identify |
5 | Fire Breath, Lightning Breath | 17 | Lightning Bolt |
6 | Detect Poison, Faerie Fire | 18 | Gas Breath, Summon Familier |
7 | Call Lightning, Detect Magic | 19 | Armor, Greater Possession |
8 | Detect Invis, Enhanced Damage, Faerie Fog | 22 | Chaos Magic |
9 | Cure Poison, Search | 26 | Chain Lightning |
10 | Dispel Magic, Frost Breath, Lesser Possession | 32 | Elemental Combat |
11 | Continual Light, Detect Hidden |
SQUID HUNTER
A highly skilled Deep One warrior, trained in the art of battle. This profession provides a focus on physical and combat skills.
CONDITIONS | ||
RACE | DEEP ONE | |
SKILLS | Innsmouth | Spear |
40 | 70 | |
DEEDS | Deed 9061 – Has proven worthy in combat |
ATTRIBUTE MODIFIERS | ||||||
** STR ** | INT | WIS | DEX | CON | LUCK | CHA |
3 | 2 | 2 | 2 | 3 | 2 | 1 |
SKILLS | |||
0 | Dodge, English, Hand to Hand | 12 | Circle, Climb |
1 | Axe, Hide, Kick, Parry, Martial Arts, Search, Shield Block, Strong Grip | 13 | Latin |
2 | Greek, Polearm, Sneak, Sword, Trip | 14 | Ancient History |
3 | Detection, Second Attack | 15 | Rotate |
4 | Disarm, Enhanced Damage | 16 | Backstab |
5 | Occult | 18 | Scrolls |
6 | Bash | 19 | Strangle |
7 | Tracking | 20 | Ultra Damage |
8 | Fast Healing | 22 | Third Attack |
9 | Flail | 23 | Handgun |
10 | Crush, Dual | 25 | Spear Master |
11 | Rescue | 30 | Dagger Master |
THIEF
A person who has honed the skills of stealing from other people. This profession provides a focus on physical skills, but with some education.
CONDITIONS | |||||
SKILLS | Education | Hide | Sneak | Streetwise | Arkham |
30 | 30 | 30 | 30 | 40 |
ATTRIBUTE MODIFIERS | ||||||
STR | INT | WIS | ** DEX ** | CON | LUCK | CHA |
2 | 2 | 2 | 3 | 2 | 3 | 2 |
SKILLS | |||
0 | Dodge, English, Hand to Hand | 12 | Accounting |
1 | Climb, Dagger, Dirt Kicking, Haggle, Hide, Kick, Mace, Search, Steal, Swim | 13 | Detection, Traps |
2 | Backstab, German, Parry, Sneak | 14 | Third Attack |
3 | Circle, Handgun, Pick Lock, Second Attack | 15 | Chemistry |
4 | World Affairs, World Geography | 16 | Greek, Occult |
5 | Modern History, Rotate | 17 | Ultra Damage |
6 | Italian | 18 | Latin |
7 | Gambling, Martial Arts | 19 | Meditation |
8 | Peek, Polish | 20 | Lore |
9 | Enhanced Damage | 25 | Assassinate |
10 | Romany | 30 | Blackjack |
11 | Fast Healing | 45 | Forgery |
WARRIOR
A person who is well-trained in the art of battle, both armed and unarmed. This profession provides a strong concentration on physical and combat skills.
CONDITIONS | ||
SKILLS | Ulthar | Streetwise |
40 | 60 | |
DEEDS | Deed 9061 – Has proven worthy in combat |
ATTRIBUTE MODIFIERS | ||||||
** STR ** | INT | WIS | DEX | CON | LUCK | CHA |
3 | 2 | 2 | 3 | 2 | 2 | 2 |
SKILLS | |||
0 | English, Hand to Hand | 12 | Circle, Forging |
1 | Brawling, Dagger, Dodge, Hide, Kick, Parry, Search, Shield Block, Strong Grip, Swim | 13 | Polearm |
2 | Sneak, Spanish, Spear, Sword, Trip | 14 | Whip |
3 | Detection, Second Attack | 15 | Rotate |
4 | Climb, Disarm, Enhanced Damage, Martial Arts | 16 | Backstab |
5 | Axe, Riding | 18 | Sharpen |
6 | Bash | 20 | Ultra Damage |
7 | Tracking | 22 | Third Attack |
8 | Fast Healing | 24 | Strangle |
9 | Flail | 26 | Sword Master |
10 | Dual | 28 | Bow |
11 | Rescue |
WIZARD
Wizards are the most powerful sages and wisest teachers located throughout the civilized parts of the Dreamlands. They have a great social importance, both as revered advisors and magnificent sources of lore and information.
CONDITIONS | ||||
LEVEL | 30 | |||
SKILLS | Ulthar | Occult | Spell Casting | Education |
60 | 80 | 80 | 90 | |
DEEDS | Deed 59 – Something has awakened within! | |||
Deed 83 – Gone beyond the frontiers of human nature |
ATTRIBUTE MODIFIERS | ||||||
STR | ** INT ** | WIS | DEX | CON | LUCK | CHA |
1 | 4 | 4 | 2 | 1 | 3 | 3 |
SKILLS | |||
0 | Dodge, English, Hand to Hand | 17 | Demonfire |
1 | Cthonic, Fast Healing | 18 | Dagger Master |
2 | Blindness, Create Food, Elemental Shield | 19 | Haste |
3 | Create Spring, Lesser Possession, Old English, Sword | 21 | Pass Door |
4 | Cancellation, Scrying, Second Attack | 21 | Absorb Magic |
5 | Mental Magic, Teach | 24 | Spell Mastery |
6 | Stygian | 26 | Acid Breath |
7 | Debating | 29 | Chaos Magic |
8 | Harden Skin | 30 | Summon |
9 | Negate Alignment, Scribe | 31 | Gas Breath |
10 | Call Lightning | 32 | Portal |
11 | Greater Possession | 35 | Youth |
12 | Calm | 40 | Mask Self |
13 | Mass Invis | 60 | Elemental Combat |
14 | Fireball | 85 | Elder Magic |
16 | Summon Familier |