Newbie Professions
A detailed listing of newbie professions
The following is a list of the professions that are available to new characters on CthulhuMUD. There are 15 newbie professions, divided up amongst different races, locations, and areas of specialization. During character creation, your choice of race will determine what professions are available to you, and your choice of professions will determine where your character starts.
In addition to a brief description of the profession, its race and starting location, each listing below also includes information about Area Location Rooms, Attribute Modifiers, and Basic Profession Skills.
AREA LOCATION ROOMS:
Each area in the game has three rooms that are important to locate and remember, which are the RECALL, RESPAWN, and MORGUE rooms. Separate areas may share the same Location Rooms if they are located close to each other within the same zone. Similarly, these rooms may change in different parts of the same area. Normally, locating these rooms is a standard part of exploring the game, but this file will identify the Area Location rooms within each newbie area to help you learn the game.
RECALL: This is the room to which you will be transferred by using the RECALL command. In low-level areas, the RECALL room is usually a safe room that includes food, water, or both. However, higher-level area are more dangerous and may not include such benefits. In addition, there are many places in the game where the RECALL command will not work at all (to increase the danger of the area by taking away an easy escape route). Also, the RECALL rooms are often different in a newbie area and outside of it. For example, the RECALL room in Miskatonic University is different from the RECALL room in Arkham, even though the university lies within the city. Once you leave a newbie area, remember that the RECALL room may not be the same in the city/village outside.
RESPAWN: This is the room in which you will reappear if your character is killed. It is normally located near the same room where your corpse is located, but that is not always a guarantee. In addition, dreaming can occasionally have strange side-effects on your character. For example, if your character dream walks from Arkham to Ulthar and is then killed in Ulthar, you will usually find yourself and your corpse in Ulthar. However, if your death is particularly violent or savage, you may reappear in Arkham, while your corpse is still located in Ulthar. The possibility of this occurrence is one of the dangers and risks of dream walking.
MORGUE: This is the room in which your character's corpse will be placed if (and when) you die. All of your possessions will be located on your corpse, so it is important to locate your corpse if you want your items back. Corpses do not last forever and will eventually decay and disappear, so time is an important factor. Even if your corpse decays, your items will usually remain in the room, so you can still retrieve them. However, once your corpse is gone, your possessions are not safe, and just about anyone can take them. In some of the more dangerous areas of the game, there is no MORGUE room at all. In this case, your corpse remains in the same room in which you were killed, and it can be very difficult to get it back. (We strongly recommend that you get a locker and keep a spare set of equipment in it at all times. Almost every person to ever play this game has lost at least one corpse, along with all of their equipment, so keeping a spare set of gear in your locker will help you bounce back into action much faster.)
BASIC PROFESSION SKILLS:
Each profession provides automatic access to certain skills. The skills listed for each profession are not the only skills you can acquire; they are simply the skills that your profession gives you automatically. When you reach the required level in the profession, you be eligible to practice the listed skills without having to first learn it from a teacher. For example, an Apprentice who reaches 9th level will automatically receive a rating of 0 in Physics (which will be listed on his/her "practice" list). Rather than having to locate a teacher NPC, or debating it from another character, the Apprentice simply has to go to a "practice mob" and practice his/her Physics skill to raise it.
However, the Apprentice is not required to practice Physics. Characters can spend their practices however they wish, after all. However, if the Apprentice later changes professions without increasing his/her Physics skill, it will disappear from the "practice" list and the Apprentice will have to learn it manually. You do not have to raise a skill very much, just raise it by a point or two before changing professions if you want to keep it when you start your new profession.
The level listed next to each skill is the level WITHIN the profession, not necessarily a player's actual level. For example, consider a 50th-level Apprentice who changes professions to become a Cadet. A Cadet can automatically practice the Disarm skill at 12th level. Therefore, the new Cadet will not receive the Disarm skill until he reaches 62nd level, at which point he will be a 50th-level Apprentice and a 12th-level Cadet.
Advanced professions provide access to more powerful skills, but many of them have certain conditions that limit who can switch into each profession. For more information about professions while in the game, type HELP PROF.
Newbie Professions
APPRENTICE
A young person working and studying under a master of a particular craft. This profession provides a background mixing both practical and educational skills.
RACE: |
Human |
STARTING LOCATION: |
Miskatonic University in Arkham, Massachusetts |
RECALL: |
Miskatonic University – Common Room |
RESPAWN: |
Miskatonic University - Morgue |
MORGUE: |
Mortis & Carver Undertakers |
From RESPAWN: |
N, E, E, N, E, E, E, S, S, E, E, E, E, E, N, W |
ATTRIBUTE MODIFIERS |
STR |
INT |
WIS |
* DEX * |
CON |
LUCK |
CHA |
3 |
2 |
3 |
3 |
2 |
2 |
2 |
SKILLS |
0 |
Arkham, Dodge, English, Hand to Hand, Mace, Recall, Shield Block |
1 |
Education, Streetwise |
3 |
Haggle, Hide |
4 |
Climb, Search |
5 |
Accounting, Sneak |
6 |
German, Swim |
7 |
Detection, World Affairs |
8 |
Pick Lock |
9 |
Physics |
10 |
Chemistry |
13 |
Forging |
BRAIN HUNTER
A novice Mi-Go explorer whose main task is to find fresh and usable human brains for experimental purposes. This profession provides training in the art of disguise and brain surgery.
RACE: |
Mi-Go |
STARTING LOCATION: |
Mothership of the Mi-Go Expeditionary Force |
RECALL: |
Corridor of the Mi-Go Mothership |
RESPAWN: |
Corridor of the Mi-Go Mothership |
MORGUE: |
Recycling Plant |
From RESPAWN: |
DOWN |
ATTRIBUTE MODIFIERS |
STR |
* INT * |
WIS |
DEX |
CON |
LUCK |
CHA |
2 |
3 |
2 |
2 |
2 |
2 |
2 |
SKILLS |
0 |
Chinese, Dagger, Dodge, English, Hand to Hand, Recall, Yuggoth |
1 |
Education, Spell Casting |
2 |
Arabic |
3 |
Japanese |
4 |
Occult, Spear |
5 |
Mask Self, Meditation |
6 |
Astronomy, Scrolls |
7 |
Ancient History, Biology |
8 |
Anthropology, Armor, Geology |
9 |
Ancient Geography, Cure Light, Fast Healing |
10 |
Staves, Wands |
12 |
Bandage |
15 |
Handgun |
25 |
Sound Crystal |
CADET
A young person training to be in the armed forces or law enforcement. This profession provides a background which emphasizes physical skills, but does not neglect education.
RACE: |
Human |
STARTING LOCATION: |
Miskatonic University in Arkham, Massachusetts |
RECALL: |
Miskatonic University – Common Room |
RESPAWN: |
Miskatonic University - Morgue |
MORGUE: |
Mortis & Carver Undertakers |
From RESPAWN |
N, E, E, N, E, E, E, S, S, E, E, E, E, E, N, W |
ATTRIBUTE MODIFIERS |
STR |
INT |
WIS |
DEX |
* CON * |
LUCK |
CHA |
3 |
2 |
2 |
2 |
3 |
2 |
2 |
SKILLS |
0 |
Arkham, Dodge, English, Hand to Hand, Mace, Recall, Shield Block |
1 |
Education, Parry, Streetwise |
3 |
Search, Swim |
4 |
Brawling, Kick |
5 |
Climb, Dagger, Hide |
6 |
German, Sneak |
7 |
Handgun, Trip |
8 |
Martial Arts |
9 |
Second Attack |
10 |
Gun |
11 |
Detection |
12 |
Disarm |
13 |
Enhanced Damage |
14 |
Riding |
CLAM HUNTER
A young Deep One who is training to be a strong warrior. This profession provides a background that emphasizes physical skills.
RACE: |
Deep One |
STARTING LOCATION: |
The Nest of the Deep Ones in the undersea city of Y'ha-nthlei |
RECALL: |
Nest of the Deep Ones |
RESPAWN: |
Y'ha-nthlei Infirmary |
MORGUE: |
Y'ha-nthlei Morgue |
From RESPAWN |
EAST |
ATTRIBUTE MODIFIERS |
* STR * |
INT |
WIS |
DEX |
CON |
LUCK |
CHA |
3 |
1 |
2 |
2 |
3 |
2 |
1 |
SKILLS |
0 |
Atlantean, Dagger, Dodge, English, Hand to Hand, Innsmouth, Recall, Swim |
1 |
Education, Streetwise |
3 |
Search, Spear |
4 |
Brawling, Kick |
5 |
Climb, Hide, Mace |
6 |
Shield Block, Sneak |
7 |
Parry, Sword |
8 |
Martial Arts |
9 |
Second Attack, Trip |
10 |
Disarm |
12 |
Enhanced Damage |
14 |
Strong Grip |
CONVENT UNDERGRADUATE
A young person studying at Miskatonic University in Arkham, Massachusetts, who received an earlier education in a convent. This profession provides a focus on some of the more obscure and esoteric skills.
RACE: |
Human |
STARTING LOCATION: |
Miskatonic University in Arkham, Massachusetts |
RECALL: |
Miskatonic University – Common Room |
RESPAWN: |
Miskatonic University - Morgue |
MORGUE: |
Mortis & Carver Undertakers |
From RESPAWN |
N, E, E, N, E, E, E, S, S, E, E, E, E, E, N, W |
ATTRIBUTE MODIFIERS |
STR |
INT |
* WIS * |
DEX |
CON |
LUCK |
CHA |
2 |
2 |
3 |
2 |
3 |
3 |
1 |
SKILLS |
0 |
Arkham, Dodge, English, Hand to Hand, Mace, Recall |
1 |
Education, Streetwise |
2 |
Latin |
3 |
French, German |
4 |
Theology |
5 |
Modern History, World Geography |
6 |
Meditation, Old English |
7 |
Greek, Scrolls |
8 |
Astronomy, Occult |
9 |
Ancient Geography, Ancient History |
10 |
Staves, Wands |
15 |
Debating |
HOODLEM
A young person who grew up on the streets, running with gangs and/or the criminal element. This profession provides a background of good physical skills.
RACE: |
Human |
STARTING LOCATION: |
Miskatonic University in Arkham, Massachusetts |
RECALL: |
Miskatonic University – Common Room |
RESPAWN: |
Miskatonic University - Morgue |
MORGUE: |
Mortis & Carver Undertakers |
From RESPAWN |
N, E, E, N, E, E, E, S, S, E, E, E, E, E, N, W |
ATTRIBUTE MODIFIERS |
* STR * |
INT |
WIS |
DEX |
CON |
LUCK |
CHA |
3 |
1 |
2 |
3 |
3 |
2 |
1 |
SKILLS |
0 |
Arkham, Dodge, English, Hand to Hand, Mace, Recall |
1 |
Education, Streetwise |
2 |
Climb, Haggle |
3 |
Search, Swim |
4 |
Dagger, Kick |
5 |
Dirt Kicking, Hide, Steal |
6 |
German, Sneak |
7 |
Backstab, Parry |
8 |
Second Attack |
9 |
Handgun |
10 |
Circle |
15 |
Strangle |
INITIATE
A young person studying to acquire the arcane arts in the Dreamlands city of Ulthar. This profession provides a background focusing on some of the more obscure and esoteric skills.
RACE: |
Human |
STARTING LOCATION: |
The Temple of Ulthar in the Dreamlands city of Ulthar |
RECALL: |
Temple of Ulthar – The Fountain |
RESPAWN: |
Temple of Ulthar – The Fountain |
MORGUE: |
Temple of Ulthar – Morgue |
From RESPAWN |
SOUTH |
ATTRIBUTE MODIFIERS |
STR |
INT |
* WIS * |
DEX |
CON |
LUCK |
CHA |
2 |
3 |
3 |
2 |
1 |
1 |
2 |
SKILLS |
0 |
Dodge, English, Hand to Hand, Mace, Recall, Ulthar |
1 |
Education, Streetwise |
2 |
Latin |
3 |
French, Spanish |
4 |
Spear, Theology |
5 |
Greek, Meditation |
6 |
Scrolls |
7 |
Occult |
8 |
Astronomy |
9 |
Ancient Geography, Ancient History |
10 |
Staves, Wands |
15 |
Debating |
MAGELING
A young Zoog studying to acquire the arcane arts. This profession provides a background that focuses on some of the more obscure and esoteric skills.
RACE: |
Zoog |
STARTING LOCATION: |
Zoog Village in the Enchanted Wood of the Dreamlands |
RECALL: |
Beneath the Roots |
RESPAWN: |
Open Glade |
MORGUE: |
Atop the Tree Stump |
From RESPAWN |
UP |
ATTRIBUTE MODIFIERS |
STR |
* INT * |
WIS |
DEX |
CON |
LUCK |
CHA |
1 |
3 |
2 |
3 |
2 |
4 |
1 |
SKILLS |
0 |
Cthonic, Dagger, Dodge, Dreamlands, English, Hand to Hand, Recall |
1 |
Education, Streetwise |
2 |
Latin |
3 |
Spanish |
4 |
Mace, Occult |
5 |
Greek, Meditation |
6 |
Climb, Scrolls |
7 |
Hide, Theology |
8 |
Astronomy, Detect Evil, Spell Casting |
9 |
Ancient Geography, Ancient History, Detect Good |
10 |
Refresh, Staves, Wands |
MIGO SCIENTIST
A novice Mi-Go who prefers to stay back on the homeworld instead of actively hunting for brains in the colonial areas. This profession provides the skills necessary to develop medical skills and advance to a career as a brain surgeon.
RACE: |
Mi-Go |
STARTING LOCATION: |
Primary Training Facility in the Mi-Go City on planet Yuggoth |
RECALL: |
Primary Training Facility |
RESPAWN: |
Primary Training Facility |
MORGUE: |
Training Center Medical Chamber |
From RESPAWN: |
WEST, SOUTH |
ATTRIBUTE MODIFIERS |
STR |
* INT * |
WIS |
DEX |
CON |
LUCK |
CHA |
1 |
4 |
2 |
2 |
1 |
2 |
3 |
SKILLS |
0 |
Chinese, Dagger, Dodge, English, Hand to Hand, Recall, Yuggoth |
1 |
Education, Spell Casting |
2 |
Arabic |
3 |
Japanese, Occult |
4 |
Biology, Meditation |
5 |
Cthonic, Dreaming |
6 |
Astronomy, Scrolls |
7 |
Ancient History, Bandage, Bless |
8 |
Anthropology, Geology |
9 |
Ancient Geography, Cure Light, Music |
10 |
Mask Self, Staves, Wands |
11 |
Theology |
12 |
Lore |
14 |
Detect Magic |
15 |
Mayan |
16 |
Surgery |
18 |
Sound Crystal |
20 |
Shocking Grasp |
SQUIRE
A young person who is training to be a warrior in the Dreamlands city of Ulthar. This profession provides a background emphasizing physical skills.
RACE: |
Human |
STARTING LOCATION: |
The Temple of Ulthar in the Dreamlands city of Ulthar |
RECALL: |
Temple of Ulthar – The Fountain |
RESPAWN: |
Temple of Ulthar – The Fountain |
MORGUE: |
Temple of Ulthar – Morgue |
From RESPAWN |
SOUTH |
ATTRIBUTE MODIFIERS |
STR |
INT |
WIS |
DEX |
* CON * |
LUCK |
CHA |
2 |
2 |
2 |
2 |
3 |
1 |
3 |
SKILLS |
0 |
Dodge, English, Hand to Hand, Mace, Recall, Ulthar |
1 |
Education, Shield Block, Streetwise |
2 |
Swim |
3 |
Dagger, Search |
4 |
Kick, Martial Arts |
5 |
Climb, Hide, Spear |
6 |
Sneak, Spanish |
7 |
Parry, Sword |
8 |
Second Attack, Trip |
9 |
Disarm |
10 |
Enhanced Damage |
12 |
Riding |
15 |
Forging |
18 |
Strong Grip |
TENTACLE OF DAGON
A young Deep One studying to be a Priest of Dagon.
RACE: |
Deep One |
STARTING LOCATION: |
The Nest of the Deep Ones in the undersea city of Y'ha-nthlei |
RECALL: |
Nest of the Deep Ones |
RESPAWN: |
Y'ha-nthlei Infirmary |
MORGUE: |
Y'ha-nthlei Morgue |
From RESPAWN |
EAST |
ATTRIBUTE MODIFIERS |
STR |
INT |
* WIS * |
DEX |
CON |
LUCK |
CHA |
2 |
2 |
3 |
2 |
3 |
2 |
2 |
SKILLS |
0 |
Atlantean, Dagger, Dodge, English, Hand to Hand, Innsmouth, Recall |
1 |
Education, Streetwise |
2 |
Latin |
3 |
German |
4 |
Spear, Theology |
5 |
Greek, Meditation |
6 |
Scrolls |
7 |
Occult |
8 |
Astronomy |
9 |
Ancient Geography, Ancient History |
10 |
Staves, Wands |
15 |
Debating |
UNDERGRADUATE
A young person studying at Miskatonic University in Arkham, Massachusetts. This profession provides a good, generalized background in a variety of skills.
RACE: |
Human |
STARTING LOCATION: |
Miskatonic University in Arkham, Massachusetts |
RECALL: |
Miskatonic University – Common Room |
RESPAWN: |
Miskatonic University - Morgue |
MORGUE: |
Mortis & Carver Undertakers |
From RESPAWN |
N, E, E, N, E, E, E, S, S, E, E, E, E, E, N, W |
ATTRIBUTE MODIFIERS |
STR |
* INT * |
WIS |
DEX |
CON |
LUCK |
CHA |
2 |
3 |
2 |
2 |
3 |
2 |
2 |
SKILLS |
0 |
Arkham, Dagger, Dodge, English, German, Hand to Hand, Recall |
1 |
Education, Streetwise |
2 |
Kick |
3 |
French |
4 |
Modern History, World Geography |
5 |
Italian, Spanish |
6 |
Biology, World Affairs |
7 |
Chemistry, Physics, Rescue |
8 |
Latin |
9 |
Occult, Scrolls |
10 |
Hide |
12 |
Riding |
15 |
Debating |
URCHIN
A young person who grew up on the streets of the Dreamlands city of Dylath-Leen, running with gangs and the criminal element. This profession provides a good background of physical skills.
RACE: |
Human |
STARTING LOCATION: |
Youth Reformatory in the Dreamlands city of Dylath-Leen |
RECALL: |
Dylath-Leen – Youth Reformatory |
RESPAWN: |
Reformatory Sick Ward |
MORGUE: |
Reformatory Embalming Chamber |
From RESPAWN |
NORTH |
ATTRIBUTE MODIFIERS |
* STR * |
INT |
WIS |
DEX |
CON |
LUCK |
CHA |
3 |
1 |
1 |
3 |
3 |
2 |
1 |
SKILLS |
0 |
English, Dagger, Dodge, Dylath, Hand to Hand, Recall |
1 |
Education, Streetwise |
2 |
Climb, Haggle |
3 |
Hide, Swim |
4 |
Kick, Mace |
5 |
Search, Steal |
6 |
Sneak, Spanish |
7 |
Parry, Spear |
8 |
Backstab, Dirt Kicking |
9 |
Second Attack |
10 |
Circle |
12 |
Detection |
14 |
Gambling |
16 |
Tame |
18 |
Strangle |
YITHIAN EXPLORER
A member of the Great Race of Yith who strives to discover hidden secrets about the universe and its inhabitants. This profession provides a strong background of scientific skills.
RACE: |
Yithian |
STARTING LOCATION: |
The Great Yithian Library |
RECALL: |
Center of the Domed Garden |
RESPAWN: |
Center of the Domed Garden |
MORGUE: |
Infirmary |
From RESPAWN |
WEST, WEST |
ATTRIBUTE MODIFIERS |
STR |
INT |
* WIS * |
DEX |
CON |
LUCK |
CHA |
2 |
3 |
3 |
2 |
1 |
1 |
2 |
SKILLS |
0 |
Dodge, English, Hand to Hand, Recall, Stygian |
1 |
Arabic |
2 |
Education |
3 |
Chinese, Dagger, Japanese |
4 |
Ancient History |
5 |
Occult |
6 |
Astronomy, Latin |
7 |
Spell Casting |
8 |
Biology, Greek, Hebrew |
9 |
Anthropology, Scrolls |
10 |
Old English |
11 |
Geology |
12 |
Meditation |
13 |
Chemistry |
14 |
Ancient Geography |
16 |
Hieroglyphics |
17 |
Physics |
18 |
German |
19 |
Gaelic |
20 |
Clairvoyance, Cthonic |
21 |
Spanish |
23 |
World Geography |
25 |
French, Spear |
27 |
Fast Healing |
29 |
Italian |
30 |
Parry |
33 |
Modern History |
36 |
World Affairs |
40 |
Polish |
45 |
Self Discipline |
50 |
Romany |
60 |
Teach |
ZEPHYR
A young Zoog who is learning the ways of the wild forests of the Dreamlands. This profession provides a good background of physical skills.
RACE: |
Zoog |
STARTING LOCATION: |
Zoog Village in the Enchanted Wood of the Dreamlands |
RECALL: |
Beneath the Roots |
RESPAWN: |
Open Glade |
MORGUE: |
Atop the Tree Stump |
From RESPAWN |
UP |
ATTRIBUTE MODIFIERS |
STR |
INT |
WIS |
* DEX * |
CON |
LUCK |
CHA |
2 |
2 |
2 |
4 |
2 |
3 |
1 |
SKILLS |
0 |
Cthonic, Dagger, Dodge, Dreamlands, English, Hand to Hand, Recall |
1 |
Education, Streetwise |
2 |
Climb, Hide |
3 |
Kick, Tracking |
4 |
Martial Arts, Search, Steal |
5 |
Mace, Swim |
6 |
Parry, Sneak |
7 |
Second Attack, Spanish |
8 |
Spear |
9 |
Dirt Kicking, Haggle |
10 |
Backstab, Detection |
13 |
Tame |
15 |
Traps |
18 |
Tailor |